/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_SPACE___RENDERABLECONSTELLATIONBOUNDS___H__ #define __OPENSPACE_MODULE_SPACE___RENDERABLECONSTELLATIONBOUNDS___H__ #include #include #include #include #include namespace ghoul::opengl { class ProgramObject; } namespace openspace { namespace documentation { struct Documentation; } /** * This class renders the constellation bounds as defined in * http://cdsarc.u-strasbg.fr/viz-bin/Cat?cat=VI%2F49. It contains the bounds on the * celestial sky for the different constellations and is used to determine in which region * of the sky a specific object is located. * The bounds are drawn as lines on a sphere with variable radius, set by the * _distance property. Currently, all constellation bounds are lines, which * leads to artifacts if the radius is very small. */ class RenderableConstellationBounds : public Renderable { public: RenderableConstellationBounds(const ghoul::Dictionary& dictionary); void initializeGL() override; void deinitializeGL() override; bool isReady() const override; void render(const RenderData& data, RendererTasks& rendererTask) override; static documentation::Documentation Documentation(); private: /// Stores the constellation bounds struct ConstellationBound { std::string constellationAbbreviation; ///< The abbreviation of the constellation std::string constellationFullName; bool isEnabled; GLsizei startIndex; ///< The index of the first vertex describing the bounds GLsizei nVertices; ///< The number of vertices describing the bounds }; /** * Loads the file specified in _vertexFilename and fills the _constellationBounds * variable, as well as the _vertexValues list. If this method fails, the content of * either destination is undefined. * * \return \c true if the loading succeeded, \c false otherwise */ bool loadVertexFile(); /** * Loads the file specified in _constellationFilename that contains the mapping * between abbreviations and full names of constellations. * * \return true if the loading succeeded, false otherwise */ bool loadConstellationFile(); /// Fills the _constellationSelection property with all constellations void fillSelectionProperty(); /** * Callback method that gets triggered when _constellationSelection * changes. */ void selectionPropertyHasChanged(); /// The filename containing the constellation bounds properties::StringProperty _vertexFilename; /// The file containing constellation names properties::StringProperty _constellationFilename; /// Determines the color of the constellation lines properties::Vec3Property _color; // Linewidth for the constellation bounds properties::FloatProperty _lineWidth; std::unique_ptr _program; /// The list of all loaded constellation bounds std::vector _constellationBounds; struct Vertex { float x; float y; float z; }; std::vector _vertexValues; ///< A list of all vertices of all bounds /// The property that stores all indices of constellations that should be drawn properties::SelectionProperty _constellationSelection; GLuint _vao = 0; GLuint _vbo = 0; }; } // namespace openspace #endif // __OPENSPACE_MODULE_SPACE___RENDERABLECONSTELLATIONBOUNDS___H__