/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2019 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #version __CONTEXT__ out vec4 renderTableColor; in vec2 psfCoords; in vec2 texturesCoords; uniform int psfTextureSize; uniform int convolvedfTextureSize; uniform sampler2D psfTexture; uniform sampler2D shapeTexture; void main(void) { float fullColor = 0.0; // Kernel Center //vec2 psfTextureCoords = vec2((float(psfTextureSize)/2.0 + 1.0) / float(psfTextureSize)); // fullColor += texture2D(shapeTexture, texturesCoords) * // texture2D(psfTexture, psfTextureCoords); float maxConvSize = float(psfTextureSize); float convStep = 1.0 / maxConvSize; float textureStep = 1.0 / float(convolvedfTextureSize); for (float i = 0.0, ii = 0.0; i < maxConvSize; i += convStep, ii += textureStep) { for (float j = 0.0, jj = 0.0; j < maxConvSize; j += convStep, jj += textureStep) { vec2 newTexCoords = texturesCoords; newTexCoords.x = i < 0.5 ? texturesCoords.x - ii : texturesCoords.x + ii; newTexCoords.y = j < 0.5 ? texturesCoords.y - jj : texturesCoords.y + jj; newTexCoords.x = newTexCoords.x > 1.0 ? 1.0 : newTexCoords.x < 0.0 ? 0.0 : newTexCoords.x; newTexCoords.y = newTexCoords.y > 1.0 ? 1.0 : newTexCoords.y < 0.0 ? 0.0 : newTexCoords.y; fullColor += texture2D(shapeTexture, newTexCoords).x * texture2D(psfTexture, vec2(i, j)).x; } } /* vec2 onePixel = vec2(1.0, 1.0) / float(psfTextureSize); vec4 fullColor = texture2D(shapeTexture, texturesCoords + onePixel * vec2(-1, -1)) * texture2D(psfTexture, vec2(i, j)) + texture2D(shapeTexture, texturesCoords + onePixel * vec2( 0, -1)) * texture2D(psfTexture, vec2(i, j)) + texture2D(shapeTexture, texturesCoords + onePixel * vec2( 1, -1)) * texture2D(psfTexture, vec2(i, j)) + texture2D(shapeTexture, texturesCoords + onePixel * vec2(-1, 0)) * texture2D(psfTexture, vec2(i, j)) + texture2D(shapeTexture, texturesCoords + onePixel * vec2( 0, 0)) * texture2D(psfTexture, vec2(i, j)) + texture2D(shapeTexture, texturesCoords + onePixel * vec2( 1, 0)) * texture2D(psfTexture, vec2(i, j)) + texture2D(shapeTexture, texturesCoords + onePixel * vec2(-1, 1)) * texture2D(psfTexture, vec2(i, j)) + texture2D(shapeTexture, texturesCoords + onePixel * vec2( 0, 1)) * texture2D(psfTexture, vec2(i, j)) + texture2D(shapeTexture, texturesCoords + onePixel * vec2( 1, 1)) * texture2D(psfTexture, vec2(i, j)); */ renderTableColor = vec4(fullColor/40.0); }