/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2023 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___UPDATESTRUCTURES___H__ #define __OPENSPACE_CORE___UPDATESTRUCTURES___H__ #include #include namespace openspace { class Deferredcaster; class VolumeRaycaster; struct InitializeData {}; struct TransformData { glm::dvec3 translation = glm::dvec3(0.0); glm::dmat3 rotation = glm::dmat3(1.0); glm::dvec3 scale = glm::dvec3(1.0); }; struct UpdateData { TransformData modelTransform; const Time time; const Time previousFrameTime; }; struct RenderData { const Camera& camera; const Time time; int8_t renderBinMask = -1; TransformData modelTransform; }; struct RaycasterTask { VolumeRaycaster* raycaster; RenderData renderData; }; struct DeferredcasterTask { Deferredcaster* deferredcaster; RenderData renderData; }; struct RendererTasks { std::vector raycasterTasks; std::vector deferredcasterTasks; }; struct RaycastData { int id = -1; std::string namespaceName; }; struct DeferredcastData { int id = -1; std::string namespaceName; }; /** * Defines the position of an object relative to a surface. The surface is defined as * a reference surface together with a height offset from that reference surface. */ struct SurfacePositionHandle { /// Vector from the center of the object to the reference surface of the object glm::dvec3 centerToReferenceSurface = glm::dvec3(0.0); /// Direction out from the reference. Can coincide with the surface normal but does /// not have to glm::dvec3 referenceSurfaceOutDirection = glm::dvec3(0.0); /// Height from the reference surface out to the actual surface in the direction of /// the surface normal. Can be positive or negative double heightToSurface = 0.0; }; } // namespace openspace #endif // __OPENSPACE_CORE___UPDATESTRUCTURES___H__