/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __GUICOMPONENT_H__ #define __GUICOMPONENT_H__ namespace openspace { namespace gui { class GUI; /** * The base class for a GUI component that can be rendered to the screen. */ class GuiComponent { public: friend class GUI; /** * Returns if this component is enabled, that is, if it is currently active and * visible on the screen. * \return true if this component is enabled, false * otherwise */ bool isEnabled() const; /** * Sets if this component is enabled, that is, if it is currently active and visible * on the screen. * \param enabled The new enabled status of this component */ void setEnabled(bool enabled); /// Initializes the component with everything that does not require an OpenGL context virtual void initialize(); /// Initializes the component with everything that requires an OpenGL context virtual void initializeGL(); /// Deinitializes the component with things that do not require an OpenGL context virtual void deinitialize(); /// Deinitializes the component with things that require an OpenGL context virtual void deinitializeGL(); /// Renders the individual subcomponents to the screen virtual void render() = 0; protected: /// true if this component is enabled and visible on the screen bool _isEnabled = false; }; } // namespace gui } // namespace openspace #endif // __GUICOMPONENT_H__