/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include // open space includes #include #include #include #include #include // ghoul includes #include namespace { const std::string _loggerCat = "RenderableGlobe"; // Keys for the dictionary const std::string keyFrame = "Frame"; const std::string keyRadii = "Radii"; const std::string keyInteractionDepthBelowEllipsoid = "InteractionDepthBelowEllipsoid"; const std::string keyCameraMinHeight = "CameraMinHeight"; const std::string keySegmentsPerPatch = "SegmentsPerPatch"; const std::string keyTextureInitData = "TextureInitData"; const std::string keyTextures = "Textures"; const std::string keyColorTextures = "ColorTextures"; const std::string keyHeightMaps = "HeightMaps"; } namespace openspace { SingleTexturePropertyOwner::SingleTexturePropertyOwner(std::string name) : isEnabled("isEnabled", "isEnabled", true) , opacity("opacity", "opacity", 1, 0, 1) { setName(name); addProperty(isEnabled); addProperty(opacity); } SingleTexturePropertyOwner::~SingleTexturePropertyOwner() { } LayeredCategoryPropertyOwner::LayeredCategoryPropertyOwner( LayeredTextures::TextureCategory category, TileProviderManager& tileProviderManager) : _tileProviderManager(tileProviderManager) , _levelBlendingEnabled("blendTileLevels", "blend tile levels", true){ setName(LayeredTextures::TEXTURE_CATEGORY_NAMES[category]); // Create the property owners auto& layerGroup = _tileProviderManager.getTileProviderGroup(category); for (NamedTileProvider& tileProvider : layerGroup.tileProviders) { _texturePropertyOwners.push_back( std::make_unique(tileProvider.name)); } // Specify and add the property owners for (int i = 0; i < layerGroup.tileProviders.size(); i++) { NamedTileProvider &tileProvider = layerGroup.tileProviders[i]; SingleTexturePropertyOwner &prop = *_texturePropertyOwners[i].get(); prop.isEnabled.set(tileProvider.isActive); prop.isEnabled.onChange([&]{ tileProvider.isActive = prop.isEnabled; }); prop.opacity.set(tileProvider.settings.opacity); prop.opacity.onChange([&]{ tileProvider.settings.opacity = prop.opacity; }); addPropertySubOwner(prop); } _levelBlendingEnabled.set(layerGroup.levelBlendingEnabled); _levelBlendingEnabled.onChange([&]{ layerGroup.levelBlendingEnabled = _levelBlendingEnabled; }); addProperty(_levelBlendingEnabled); } LayeredCategoryPropertyOwner::~LayeredCategoryPropertyOwner() { } RenderableGlobe::RenderableGlobe(const ghoul::Dictionary& dictionary) : _generalProperties({ properties::BoolProperty("enabled", "Enabled", true), properties::BoolProperty("performShading", "perform shading", true), properties::BoolProperty("atmosphere", "atmosphere", false), properties::FloatProperty("lodScaleFactor", "lodScaleFactor",10.0f, 1.0f, 50.0f), properties::FloatProperty( "cameraMinHeight", "cameraMinHeight", 100.0f, 0.0f, 1000.0f) }) , _debugProperties({ properties::BoolProperty("saveOrThrowCamera", "save or throw camera", false), properties::BoolProperty("showChunkEdges", "show chunk edges", false), properties::BoolProperty("showChunkBounds", "show chunk bounds", false), properties::BoolProperty("showChunkAABB", "show chunk AABB", false), properties::BoolProperty("showHeightResolution", "show height resolution", false), properties::BoolProperty( "showHeightIntensities", "show height intensities", false), properties::BoolProperty( "performFrustumCulling", "perform frustum culling", true), properties::BoolProperty( "performHorizonCulling", "perform horizon culling", true), properties::BoolProperty( "levelByProjectedAreaElseDistance", "level by projected area (else distance)", false), properties::BoolProperty("resetTileProviders", "reset tile providers", false), properties::BoolProperty( "toggleEnabledEveryFrame", "toggle enabled every frame", false)}) { setName("RenderableGlobe"); dictionary.getValue(keyFrame, _frame); // Read the radii in to its own dictionary Vec3 radii; dictionary.getValue(keyRadii, radii); _ellipsoid = Ellipsoid(radii); setBoundingSphere(pss(_ellipsoid.averageRadius(), 0.0)); // Ghoul can't read ints from lua dictionaries... double patchSegmentsd; dictionary.getValue(keySegmentsPerPatch, patchSegmentsd); int patchSegments = patchSegmentsd; dictionary.getValue(keyInteractionDepthBelowEllipsoid, _interactionDepthBelowEllipsoid); float cameraMinHeight; dictionary.getValue(keyCameraMinHeight, cameraMinHeight); _generalProperties.cameraMinHeight.set(cameraMinHeight); // Init tile provider manager ghoul::Dictionary textureInitDataDictionary; ghoul::Dictionary texturesDictionary; dictionary.getValue(keyTextureInitData, textureInitDataDictionary); dictionary.getValue(keyTextures, texturesDictionary); _tileProviderManager = std::make_shared( texturesDictionary, textureInitDataDictionary); _chunkedLodGlobe = std::make_shared( *this, patchSegments, _tileProviderManager); _distanceSwitch.addSwitchValue(_chunkedLodGlobe, 1e12); _debugPropertyOwner.setName("Debug"); _texturePropertyOwner.setName("Textures"); addProperty(_generalProperties.isEnabled); addProperty(_generalProperties.atmosphereEnabled); addProperty(_generalProperties.performShading); addProperty(_generalProperties.lodScaleFactor); addProperty(_generalProperties.cameraMinHeight); _debugPropertyOwner.addProperty(_debugProperties.saveOrThrowCamera); _debugPropertyOwner.addProperty(_debugProperties.showChunkEdges); _debugPropertyOwner.addProperty(_debugProperties.showChunkBounds); _debugPropertyOwner.addProperty(_debugProperties.showChunkAABB); _debugPropertyOwner.addProperty(_debugProperties.showHeightResolution); _debugPropertyOwner.addProperty(_debugProperties.showHeightIntensities); _debugPropertyOwner.addProperty(_debugProperties.performFrustumCulling); _debugPropertyOwner.addProperty(_debugProperties.performHorizonCulling); _debugPropertyOwner.addProperty( _debugProperties.levelByProjectedAreaElseDistance); _debugPropertyOwner.addProperty(_debugProperties.resetTileProviders); _debugPropertyOwner.addProperty(_debugProperties.toggleEnabledEveryFrame); for (int i = 0; i < LayeredTextures::NUM_TEXTURE_CATEGORIES; i++) { _textureProperties.push_back(std::make_unique (LayeredTextures::TextureCategory(i), *_tileProviderManager)); _texturePropertyOwner.addPropertySubOwner(*_textureProperties[i]); } addPropertySubOwner(_debugPropertyOwner); addPropertySubOwner(_texturePropertyOwner); } RenderableGlobe::~RenderableGlobe() { } bool RenderableGlobe::initialize() { return _distanceSwitch.initialize(); } bool RenderableGlobe::deinitialize() { return _distanceSwitch.deinitialize(); } bool RenderableGlobe::isReady() const { return _distanceSwitch.isReady(); } void RenderableGlobe::render(const RenderData& data) { if (_debugProperties.toggleEnabledEveryFrame.value()) { _generalProperties.isEnabled.setValue( !_generalProperties.isEnabled.value()); } if (_generalProperties.isEnabled.value()) { if (_debugProperties.saveOrThrowCamera.value()) { _debugProperties.saveOrThrowCamera.setValue(false); if (savedCamera() == nullptr) { // save camera LDEBUG("Saving snapshot of camera!"); setSaveCamera(std::make_shared(data.camera)); } else { // throw camera LDEBUG("Throwing away saved camera!"); setSaveCamera(nullptr); } } _distanceSwitch.render(data); } if (_savedCamera != nullptr) { DebugRenderer::ref().renderCameraFrustum(data, *_savedCamera); } } void RenderableGlobe::update(const UpdateData& data) { _time = data.time; _distanceSwitch.update(data); glm::dmat4 translation = glm::translate(glm::dmat4(1.0), data.modelTransform.translation); glm::dmat4 rotation = glm::dmat4(data.modelTransform.rotation); glm::dmat4 scaling = glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale, data.modelTransform.scale, data.modelTransform.scale)); _cachedModelTransform = translation * rotation * scaling; _cachedInverseModelTransform = glm::inverse(_cachedModelTransform); if (_debugProperties.resetTileProviders) { _tileProviderManager->reset(); _debugProperties.resetTileProviders = false; } _tileProviderManager->update(); _chunkedLodGlobe->update(data); } glm::dvec3 RenderableGlobe::projectOnEllipsoid(glm::dvec3 position) { return _ellipsoid.geodeticSurfaceProjection(position); } float RenderableGlobe::getHeight(glm::dvec3 position) { // Get the tile provider for the height map const auto& heightMapProviders = _tileProviderManager->getTileProviderGroup( LayeredTextures::HeightMaps).getActiveTileProviders(); if (heightMapProviders.size() == 0) return 0; const auto& tileProvider = heightMapProviders[0]; // Get the uv coordinates to sample from Geodetic2 geodeticPosition = _ellipsoid.cartesianToGeodetic2(position); int chunkLevel = _chunkedLodGlobe->findChunkNode( geodeticPosition).getChunk().index().level; ChunkIndex chunkIdx = ChunkIndex(geodeticPosition, chunkLevel); GeodeticPatch patch = GeodeticPatch(chunkIdx); Geodetic2 geoDiffPatch = patch.getCorner(Quad::NORTH_EAST) - patch.getCorner(Quad::SOUTH_WEST); Geodetic2 geoDiffPoint = geodeticPosition - patch.getCorner(Quad::SOUTH_WEST); glm::vec2 patchUV = glm::vec2( geoDiffPoint.lon / geoDiffPatch.lon, geoDiffPoint.lat / geoDiffPatch.lat); // Transform the uv coordinates to the current tile texture TileAndTransform tileAndTransform = TileSelector::getHighestResolutionTile( tileProvider.get(), chunkIdx); const auto& tile = tileAndTransform.tile; const auto& uvTransform = tileAndTransform.uvTransform; const auto& depthTransform = tileProvider->depthTransform(); if (tile.status != Tile::Status::OK) { return 0; } glm::vec2 transformedUv = uvTransform.uvOffset + uvTransform.uvScale * patchUV; // Sample and do linear interpolation // (could possibly be moved as a function in ghoul texture) glm::uvec3 dimensions = tile.texture->dimensions(); glm::vec2 samplePos = transformedUv * glm::vec2(dimensions); glm::uvec2 samplePos00 = samplePos; samplePos00 = glm::clamp( samplePos00, glm::uvec2(0, 0), glm::uvec2(dimensions) - glm::uvec2(1)); glm::vec2 samplePosFract = samplePos - glm::vec2(samplePos00); glm::uvec2 samplePos10 = glm::min( samplePos00 + glm::uvec2(1, 0), glm::uvec2(dimensions) - glm::uvec2(1)); glm::uvec2 samplePos01 = glm::min( samplePos00 + glm::uvec2(0, 1), glm::uvec2(dimensions) - glm::uvec2(1)); glm::uvec2 samplePos11 = glm::min( samplePos00 + glm::uvec2(1, 1), glm::uvec2(dimensions) - glm::uvec2(1)); float sample00 = tile.texture->texelAsFloat(samplePos00).x; float sample10 = tile.texture->texelAsFloat(samplePos10).x; float sample01 = tile.texture->texelAsFloat(samplePos01).x; float sample11 = tile.texture->texelAsFloat(samplePos11).x; float sample0 = sample00 * (1.0 - samplePosFract.x) + sample10 * samplePosFract.x; float sample1 = sample01 * (1.0 - samplePosFract.x) + sample11 * samplePosFract.x; float sample = sample0 * (1.0 - samplePosFract.y) + sample1 * samplePosFract.y; // Perform depth transform to get the value in meters float height = depthTransform.depthOffset + depthTransform.depthScale * sample; // Return the result return height; } std::shared_ptr RenderableGlobe::chunkedLodGlobe() const{ return _chunkedLodGlobe; } const Ellipsoid& RenderableGlobe::ellipsoid() const{ return _ellipsoid; } const glm::dmat4& RenderableGlobe::modelTransform() const{ return _cachedModelTransform; } const glm::dmat4& RenderableGlobe::inverseModelTransform() const{ return _cachedInverseModelTransform; } const RenderableGlobe::DebugProperties& RenderableGlobe::debugProperties() const{ return _debugProperties; } const RenderableGlobe::GeneralProperties& RenderableGlobe::generalProperties() const{ return _generalProperties; } const std::shared_ptr RenderableGlobe::savedCamera() const { return _savedCamera; } double RenderableGlobe::interactionDepthBelowEllipsoid() { return _interactionDepthBelowEllipsoid; } void RenderableGlobe::setSaveCamera(std::shared_ptr camera) { _savedCamera = camera; } } // namespace openspace