local assetHelper = asset.require('util/asset_helper') assetHelper.registerDashboardItems(asset, { { Type = "DashboardItemAngle", Identifier = "Angle", GuiName = "Angle", ReferenceType = "Node", ReferenceNodeName = "Earth", DestinationType = "Node", DestinationNodeName = "Moon" }, { Type = "DashboardItemDate", Identifier = "Date", GuiName = "Date" }, { Type = "DashboardItemSimulationIncrement", Identifier = "SimulationIncrement", GuiName = "Simulation Increment" }, { Type = "DashboardItemDistance", Identifier = "Distance", GuiName = "Distance" }, { Type = "DashboardItemFramerate", Identifier = "Framerate", GuiName = "Framerate" }, { Type = "DashboardItemParallelConnection", Identifier = "ParallelConnection", GuiName = "Parallel Connection" }, { Type = "DashboardItemMission", Identifier = "Mission", GuiName = "Mission" }, { Type = "DashboardItemPropertyValue", Identifier = "asd", GuiName = "adasd", URI = "Scene.Earth.Renderable.Enabled", DisplayString = "Earth is enabled: {}" } })