local stateMachineHelper = asset.require('util/state_machine_helper') states = { { Title = "Highlight EarthTrail", Play = function () openspace.setPropertyValue("Scene.EarthTrail.Renderable.LineWidth", 10, 1) end, Rewind = function () openspace.setPropertyValue("Scene.EarthTrail.Renderable.LineWidth", 2, 1) end }, { Title = "Highlight MarsTrail", Play = function () openspace.setPropertyValue("Scene.EarthTrail.Renderable.LineWidth", 2, 1) openspace.setPropertyValue("Scene.MarsTrail.Renderable.LineWidth", 10, 1) end, Rewind = function () openspace.setPropertyValue("Scene.MarsTrail.Renderable.LineWidth", 2, 1) openspace.setPropertyValue("Scene.EarthTrail.Renderable.LineWidth", 10, 1) end } } local stateMachine function next() stateMachine.goToNextState() end function previous() stateMachine.goToPreviousState() end asset.onInitialize(function () stateMachine = stateMachineHelper.createStateMachine(states) openspace.bindKey('RIGHT', 'next()') openspace.bindKey('LEFT', 'previous()') end) asset.onDeinitialize(function () stateMachine = nil openspace.clearKey('RIGHT') openspace.clearKey('LEFT') end)