/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_SPACE___RENDERABLETRAVELSPEED___H__ #define __OPENSPACE_MODULE_SPACE___RENDERABLETRAVELSPEED___H__ #include #include #include #include namespace openspace { class SceneGraphNode; namespace documentation { struct Documentation; } class RenderableTravelSpeed : public Renderable{ public: RenderableTravelSpeed(const ghoul::Dictionary& dictionary); static documentation::Documentation Documentation(); void initializeGL() override; void initialize() override; void deinitializeGL() override; bool isReady() const override; void render(const RenderData& data, RendererTasks& rendererTask) override; void update(const UpdateData& data) override; private: properties::StringProperty _targetName; SceneGraphNode* _targetNode = nullptr; properties::DoubleProperty _travelSpeed; properties::IntProperty _indicatorLength; properties::IntProperty _fadeLength; properties::FloatProperty _lineWidth; properties::FloatProperty _opacity; properties::Vec3Property _lineColor; //0 at parent, 1 at end of fade, 2 between light and fade, //3 at head of light, 4 at target glm::vec3 _verticesPositions[3]; glm::dvec3 _sourcePosition; glm::dvec3 _targetPosition; double _lightTravelTime; glm::dvec3 _directionVector; double _initiationTime; double _arrivalTime; double _timeSinceStart = -1.f; ghoul::opengl::ProgramObject* _shaderProgram = nullptr; // The vertex attribute location for position // must correlate to layout location in vertex shader GLuint _vaoId = 0; GLuint _vBufferId = 0; double calculateLightTravelTime(glm::dvec3 startPosition, glm::dvec3 targetPosition); void calculateVerticesPositions(); void calculateDirectionVector(); void updateVertexData(); void reinitiateTravel(); UniformCache(lineColor, opacity) _uniformCache; }; } // namespace #endif //__OPENSPACE_MODULE_SPACE___RENDERABLETRAVELSPEED___H__