/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include namespace { const std::string _loggerCat = "Tile"; } namespace openspace { const Tile Tile::TileUnavailable = {nullptr, nullptr, Tile::Status::Unavailable }; Tile Tile::createPlainTile(const glm::uvec2& size, const glm::uvec4& color) { using namespace ghoul::opengl; // Create pixel data int numBytes = size.x * size.y * 4 * 1; char* pixels = new char[numBytes]; size_t numPixels = size.x * size.y; size_t i = 0; for (size_t p = 0; p < numPixels; p++){ pixels[i++] = color.r; pixels[i++] = color.g; pixels[i++] = color.b; pixels[i++] = color.a; } // Create ghoul texture auto texture = std::make_shared(glm::uvec3(size, 1)); texture->setDataOwnership(Texture::TakeOwnership::Yes); texture->setPixelData(pixels); texture->uploadTexture(); texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); // Create tile Tile tile; tile.status = Tile::Status::OK; tile.preprocessData = nullptr; tile.texture = texture; return tile; } } // namespace openspace