/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2018 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include namespace { constexpr const char* _loggerCat = "WebGUI:RenderHandler"; } // namespace namespace openspace { GUIRenderHandler::GUIRenderHandler() { OsEng.registerModuleCallback( OpenSpaceEngine::CallbackOption::InitializeGL, [this]() { LDEBUG("Initializing WebGUI RenderHandler OpenGL"); initializeGL(); } ); } void GUIRenderHandler::initializeGL() { LDEBUG("Initializing CEF GL environment..."); _programObject = ghoul::opengl::ProgramObject::Build( "WebGUICEFProgram", absPath("${MODULE_CEFWEBGUI}/shaders/gui_vs.glsl"), absPath("${MODULE_CEFWEBGUI}/shaders/gui_fs.glsl") ); float data[] = { -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f }; glGenVertexArrays(1, &_vao); glBindVertexArray(_vao); glGenBuffers(1, &_vbo); glGenTextures(1, &_texture); glBindBuffer(GL_ARRAY_BUFFER, _vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), 0); glBindVertexArray(0); LDEBUG("Initializing CEF GL environment... done!"); } void GUIRenderHandler::deinitializeGL() { _programObject = nullptr; glDeleteVertexArrays(1, &_vao); glDeleteBuffers(1, &_vbo); } void GUIRenderHandler::draw() { if (_programObject->isDirty()) { _programObject->rebuildFromFile(); } glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); _programObject->activate(); ghoul::opengl::TextureUnit unit; unit.activate(); glBindTexture(GL_TEXTURE_2D, _texture); _programObject->setUniform("tex", unit); glBindVertexArray(_vao); glDrawArrays(GL_TRIANGLES, 0, 6); glBindVertexArray(0); _programObject->deactivate(); glEnable(GL_CULL_FACE); } void GUIRenderHandler::render() {} } // namespace openspace