/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __RENDERENGINE_H__ #define __RENDERENGINE_H__ #include #include #include #include #include namespace ghoul { namespace fontrendering { class Font; } namespace opengl { class ProgramObject; } class Dictionary; class SharedMemory; } namespace openspace { // Forward declare to minimize dependencies class Camera; class SyncBuffer; class Scene; class Renderer; class RaycasterManager; class ScreenLog; class ScreenSpaceRenderable; class RenderEngine { public: enum class RendererImplementation { Framebuffer = 0, ABuffer, Invalid }; enum class RenderProgramType { Default = 0, Post }; enum class FrametimeType { DtTimeAvg = 0, FPS, FPSAvg }; static const std::string KeyFontMono; static const std::string KeyFontLight; static const std::vector FrametimeTypes; RenderEngine(); ~RenderEngine(); bool initialize(); bool deinitialize(); void setSceneGraph(Scene* sceneGraph); Scene* scene(); Camera* camera() const; Renderer* renderer() const; RendererImplementation rendererImplementation() const; RaycasterManager& raycasterManager(); // sgct wrapped functions bool initializeGL(); void postSynchronizationPreDraw(); void preSynchronization(); void render(const glm::mat4& projectionMatrix, const glm::mat4& viewMatrix); void renderScreenLog(); void renderShutdownInformation(float timer, float fullTime); void postDraw(); void takeScreenshot(); void toggleInfoText(bool b); void toggleFrametimeType(int t); // Performance measurements void setPerformanceMeasurements(bool performanceMeasurements); bool doesPerformanceMeasurements() const; performance::PerformanceManager* performanceManager(); void serialize(SyncBuffer* syncBuffer); void deserialize(SyncBuffer* syncBuffer); float globalBlackOutFactor(); void setGlobalBlackOutFactor(float factor); void setNAaSamples(int nAaSamples); void setDisableRenderingOnMaster(bool enabled); void registerScreenSpaceRenderable(std::shared_ptr s); void unregisterScreenSpaceRenderable(std::shared_ptr s); void unregisterScreenSpaceRenderable(std::string name); std::shared_ptr screenSpaceRenderable(std::string name); std::vector screenSpaceRenderables() const; std::unique_ptr buildRenderProgram( std::string name, std::string vsPath, std::string fsPath, const ghoul::Dictionary& dictionary = ghoul::Dictionary(), RenderEngine::RenderProgramType type = RenderEngine::RenderProgramType::Default); std::unique_ptr buildRenderProgram( std::string name, std::string vsPath, std::string fsPath, std::string csPath, const ghoul::Dictionary& dictionary = ghoul::Dictionary(), RenderEngine::RenderProgramType type = RenderEngine::RenderProgramType::Default); std::string progressToStr(int size, double t); void removeRenderProgram(const std::unique_ptr& program); /** * Set raycasting uniforms on the program object, and setup raycasting. */ void preRaycast(ghoul::opengl::ProgramObject& programObject); /** * Tear down raycasting for the specified program object. */ void postRaycast(ghoul::opengl::ProgramObject& programObject); void setRendererFromString(const std::string& method); /** * Lets the renderer update the data to be brought into the rendererer programs * as a 'rendererData' variable in the dictionary. */ void setRendererData(const ghoul::Dictionary& rendererData); /** * Lets the renderer update the data to be brought into the post rendererer programs * as a 'resolveData' variable in the dictionary. */ void setResolveData(const ghoul::Dictionary& resolveData); /** * Returns the Lua library that contains all Lua functions available to affect the * rendering. */ static scripting::LuaLibrary luaLibrary(); // This is a temporary method to change the origin of the coordinate system ---abock void changeViewPoint(std::string origin); // Temporary fade functionality void startFading(int direction, float fadeDuration); void sortScreenspaceRenderables(); // This is temporary until a proper screenspace solution is found ---abock struct { glm::vec2 _position; unsigned int _size; int _node; } _onScreenInformation; private: void setRenderer(std::unique_ptr renderer); RendererImplementation rendererFromString(const std::string& method); void renderInformation(); Camera* _mainCamera; Scene* _sceneGraph; RaycasterManager* _raycasterManager; std::unique_ptr _performanceManager; std::unique_ptr _renderer; RendererImplementation _rendererImplementation; ghoul::Dictionary _rendererData; ghoul::Dictionary _resolveData; ScreenLog* _log; FrametimeType _frametimeType; bool _showInfo; bool _showLog; bool _takeScreenshot; float _globalBlackOutFactor; float _fadeDuration; float _currentFadeTime; int _fadeDirection; int _nAaSamples; std::vector _programs; std::vector> _screenSpaceRenderables; std::shared_ptr _fontInfo = nullptr; std::shared_ptr _fontDate = nullptr; std::shared_ptr _fontLog = nullptr; bool _disableMasterRendering = false; }; } // namespace openspace #endif // __RENDERENGINE_H__