/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __SCENE_H__ #define __SCENE_H__ // std includes #include #include #include #include #include #include #include #include #include #include namespace openspace { class SceneGraphNode; // Notifications: // SceneGraphFinishedLoading class Scene { public: // constructors & destructor Scene(); ~Scene(); /** * Initalizes the SceneGraph by loading modules from the ${SCENEPATH} directory */ bool initialize(); /* * Clean up everything */ bool deinitialize(); /* * Load the scenegraph from the provided folder */ void scheduleLoadSceneFile(const std::string& sceneDescriptionFilePath); void clearSceneGraph(); void loadModule(const std::string& modulePath); /* * Updates all SceneGraphNodes relative positions */ void update(const UpdateData& data); /* * Evaluates if the SceneGraphNodes are visible to the provided camera */ void evaluate(Camera* camera); /* * Render visible SceneGraphNodes using the provided camera */ void render(const RenderData& data, RendererTasks& tasks); /* * Post-Render visible SceneGraphNodes using the provided camera */ void postRender(const RenderData& data); /* * Returns the root SceneGraphNode */ SceneGraphNode* root() const; /** * Return the scenegraph node with the specified name or nullptr if that * name does not exist */ SceneGraphNode* sceneGraphNode(const std::string& name) const; std::vector allSceneGraphNodes() const; SceneGraph& sceneGraph(); void addSceneGraphNode(SceneGraphNode* node){ _graph.addSceneGraphNode(node); } /** * Returns the Lua library that contains all Lua functions available to change the * scene graph. The functions contained are * - openspace::luascriptfunctions::property_setValue * - openspace::luascriptfunctions::property_getValue * \return The Lua library that contains all Lua functions available to change the * scene graph */ static scripting::LuaLibrary luaLibrary(); private: bool loadSceneInternal(const std::string& sceneDescriptionFilePath); void writePropertyDocumentation(const std::string& filename, const std::string& type); std::string _focus; // actual scenegraph SceneGraph _graph; //SceneGraphNode* _root; //std::vector _nodes; //std::map _allNodes; std::string _sceneGraphToLoad; std::mutex _programUpdateLock; std::set _programsToUpdate; std::vector> _programs; typedef std::map NodeMap; typedef std::multimap DependencyMap; typedef std::vector LoadedList; struct LoadMaps { NodeMap nodes; DependencyMap dependencies; LoadedList loadedNodes; }; void loadModules(const std::string& directory, const ghoul::Dictionary& dictionary); void loadModule(LoadMaps& m,const std::string& modulePath, lua_State* state); void loadNodes(const std::string& parentName, LoadMaps& m); void loadNode(const ghoul::Dictionary& dictionary); }; } // namespace openspace #endif // __SCENE_H__