/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__ #define __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__ #include #include #include #include #include #include #include #include namespace openspace { namespace modelgeometry { class ModelGeometry; } class RenderableModel : public Renderable { public: RenderableModel(const ghoul::Dictionary& dictionary); bool initialize() override; bool deinitialize() override; bool isReady() const override; void render(const RenderData& data) override; void update(const UpdateData& data) override; protected: void loadTexture(); private: properties::StringProperty _colorTexturePath; properties::BoolProperty _performFade; properties::FloatProperty _fading; std::unique_ptr _programObject; std::unique_ptr _texture; modelgeometry::ModelGeometry* _geometry; glm::dmat3 _modelTransform; float _alpha; //glm::dmat3 _stateMatrix; //std::string _source; //std::string _destination; std::string _target; //bool _isGhost; int _frameCount; glm::dvec3 _sunPos; properties::BoolProperty _performShading; properties::Vec3Property _debugModelRotation; }; } // namespace openspace #endif // __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__