/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2024 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___WAYPOINT___H__ #define __OPENSPACE_CORE___WAYPOINT___H__ #include #include #include #include namespace openspace { class SceneGraphNode; } namespace openspace::interaction { struct NavigationState; class Waypoint { public: Waypoint() = default; Waypoint(const glm::dvec3& pos, const glm::dquat& rot, const std::string& ref); explicit Waypoint(const NavigationState& ns); CameraPose pose() const; glm::dvec3 position() const; glm::dquat rotation() const; SceneGraphNode* node() const; std::string nodeIdentifier() const; std::optional aimIdentifier() const; double validBoundingSphere() const; private: CameraPose _pose; std::string _nodeIdentifier; // To be able to handle nodes with faulty bounding spheres double _validBoundingSphere = 0.0; // Keep track of if there was an aim node, specified in for example the // navigation state used to create this waypoint. It may be required in // certain situations std::optional _aimNodeIdentifier; }; /** * Compute a waypoint from the current camera position. * * \return The computed WayPoint */ Waypoint waypointFromCamera(); struct NodeCameraStateSpec { std::string identifier; std::optional position; std::optional height; bool useTargetUpDirection = false; }; // @TODO (2023-05-16, emmbr) Allow different light sources, not only the 'Sun' /** * Compute a waypoint from information about a scene graph node and a previous waypoint, * where the camera will be facing the given node. If there is a 'Sun' node in the scene, * it will possibly be used to compute a position on the lit side of the object. * * \param spec Details about the node and state to create the waypoint from. Minimal * information is the identifier of the node, but a position or height above * the bounding sphere may also be given. * \param startPoint An optional previous waypoint. If not specified, the current camera * position will be used. * \param useLinear If `true`, the new waypoint will be computed along a straight line * from the start waypoint to the scene graph node or position. * \return The computed WayPoint */ Waypoint computeWaypointFromNodeInfo(const NodeCameraStateSpec& spec, std::optional startPoint = std::nullopt, bool useLinear = false); } // namespace openspace::interaction #endif // __OPENSPACE_CORE___WAYPOINT___H__