#include #include #include #include #include #include #include #include #include namespace openspace::dataloader { DataLoaderModule* Operator::module() { return global::moduleEngine.module(); } Scene* Operator::scene() { return global::renderEngine.scene(); } void Operator::setTime(std::string value) { Time newTime; newTime.setTime(value); global::timeManager.setTimeNextFrame(newTime); } } // namespace openspace::dataloader