/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2019 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr const char* ProgramName = "ModelProgram"; constexpr const char* KeyGeometry = "Geometry"; constexpr const std::array UniformNames = { "opacity", "nLightSources", "lightDirectionsViewSpace", "lightIntensities", "modelViewTransform", "projectionTransform", "performShading", "texture1", "ambientIntensity", "diffuseIntensity", "specularIntensity" }; constexpr openspace::properties::Property::PropertyInfo TextureInfo = { "ColorTexture", "Color Texture", "This value points to a color texture file that is applied to the geometry " "rendered in this object." }; constexpr openspace::properties::Property::PropertyInfo AmbientIntensityInfo = { "AmbientIntensity", "Ambient Intensity", "A multiplier for ambient lighting." }; constexpr openspace::properties::Property::PropertyInfo DiffuseIntensityInfo = { "DiffuseIntensity", "Diffuse Intensity", "A multiplier for diffuse lighting." }; constexpr openspace::properties::Property::PropertyInfo SpecularIntensityInfo = { "SpecularIntensity", "Specular Intensity", "A multiplier for specular lighting." }; constexpr openspace::properties::Property::PropertyInfo ShadingInfo = { "PerformShading", "Perform Shading", "This value determines whether this model should be shaded by using the position " "of the Sun." }; constexpr openspace::properties::Property::PropertyInfo DisableFaceCullingInfo = { "DisableFaceCulling", "Disable Face Culling", "Disable OpenGL automatic face culling optimization." }; constexpr openspace::properties::Property::PropertyInfo ModelTransformInfo = { "ModelTransform", "Model Transform", "This value specifies the model transform that is applied to the model before " "all other transformations are applied." }; constexpr openspace::properties::Property::PropertyInfo RotationVecInfo = { "RotationVector", "Rotation Vector", "Rotation Vector using degrees" }; constexpr openspace::properties::Property::PropertyInfo LightSourcesInfo = { "LightSources", "Light Sources", "A list of light sources that this model should accept light from." }; } // namespace namespace openspace { documentation::Documentation RenderableModel::Documentation() { using namespace documentation; return { "RenderableModel", "base_renderable_model", { { KeyGeometry, new ReferencingVerifier("base_geometry_model"), Optional::No, "This specifies the model that is rendered by the Renderable." }, { TextureInfo.identifier, new StringVerifier, Optional::Yes, TextureInfo.description }, { AmbientIntensityInfo.identifier, new DoubleVerifier, Optional::Yes, AmbientIntensityInfo.description }, { DiffuseIntensityInfo.identifier, new DoubleVerifier, Optional::Yes, DiffuseIntensityInfo.description }, { SpecularIntensityInfo.identifier, new DoubleVerifier, Optional::Yes, SpecularIntensityInfo.description }, { ShadingInfo.identifier, new BoolVerifier, Optional::Yes, ShadingInfo.description }, { DisableFaceCullingInfo.identifier, new BoolVerifier, Optional::Yes, DisableFaceCullingInfo.description }, { ModelTransformInfo.identifier, new DoubleMatrix3Verifier, Optional::Yes, ModelTransformInfo.description }, { RotationVecInfo.identifier, new DoubleVector3Verifier, Optional::Yes, RotationVecInfo.description }, { LightSourcesInfo.identifier, new TableVerifier({ { "*", new ReferencingVerifier("core_light_source"), Optional::Yes } }), Optional::Yes, LightSourcesInfo.description } } }; } RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _colorTexturePath(TextureInfo) , _ambientIntensity(AmbientIntensityInfo, 0.2f, 0.f, 1.f) , _diffuseIntensity(DiffuseIntensityInfo, 1.f, 0.f, 1.f) , _specularIntensity(SpecularIntensityInfo, 1.f, 0.f, 1.f) , _performShading(ShadingInfo, true) , _disableFaceCulling(DisableFaceCullingInfo, false) , _modelTransform( ModelTransformInfo, glm::dmat3(1.0), glm::dmat3(-1.0), glm::dmat3(1.0) ) , _rotationVec(RotationVecInfo, glm::dvec3(0.0), glm::dvec3(0.0), glm::dvec3(360.0)) , _lightSourcePropertyOwner({ "LightSources", "Light Sources" }) { documentation::testSpecificationAndThrow( Documentation(), dictionary, "RenderableModel" ); addProperty(_opacity); registerUpdateRenderBinFromOpacity(); if (dictionary.hasKey(KeyGeometry)) { ghoul::Dictionary dict = dictionary.value(KeyGeometry); _geometry = modelgeometry::ModelGeometry::createFromDictionary(dict); } if (dictionary.hasKey(TextureInfo.identifier)) { _colorTexturePath = absPath(dictionary.value( TextureInfo.identifier )); } if (dictionary.hasKey(ModelTransformInfo.identifier)) { _modelTransform = dictionary.value(ModelTransformInfo.identifier); } if (dictionary.hasKey(AmbientIntensityInfo.identifier)) { _ambientIntensity = dictionary.value(AmbientIntensityInfo.identifier); } if (dictionary.hasKey(DiffuseIntensityInfo.identifier)) { _diffuseIntensity = dictionary.value(DiffuseIntensityInfo.identifier); } if (dictionary.hasKey(SpecularIntensityInfo.identifier)) { _specularIntensity = dictionary.value(SpecularIntensityInfo.identifier); } if (dictionary.hasKey(ShadingInfo.identifier)) { _performShading = dictionary.value(ShadingInfo.identifier); } if (dictionary.hasKey(DisableFaceCullingInfo.identifier)) { _disableFaceCulling = dictionary.value(DisableFaceCullingInfo.identifier); } if (dictionary.hasKey(LightSourcesInfo.identifier)) { const ghoul::Dictionary& lsDictionary = dictionary.value(LightSourcesInfo.identifier); for (const std::string& k : lsDictionary.keys()) { std::unique_ptr lightSource = LightSource::createFromDictionary( lsDictionary.value(k) ); _lightSourcePropertyOwner.addPropertySubOwner(lightSource.get()); _lightSources.push_back(std::move(lightSource)); } } addPropertySubOwner(_lightSourcePropertyOwner); addPropertySubOwner(_geometry.get()); addProperty(_colorTexturePath); _colorTexturePath.onChange(std::bind(&RenderableModel::loadTexture, this)); addProperty(_ambientIntensity); addProperty(_diffuseIntensity); addProperty(_specularIntensity); addProperty(_performShading); addProperty(_disableFaceCulling); addProperty(_modelTransform); addProperty(_rotationVec); _rotationVec.onChange([this]() { glm::vec3 degreeVector = _rotationVec; glm::vec3 radianVector = glm::vec3( glm::radians(degreeVector.x), glm::radians(degreeVector.y), glm::radians(degreeVector.z) ); _modelTransform = glm::mat4_cast(glm::quat(radianVector)); }); } bool RenderableModel::isReady() const { return _program && _texture; } void RenderableModel::initialize() { for (const std::unique_ptr& ls : _lightSources) { ls->initialize(); } } void RenderableModel::initializeGL() { _program = BaseModule::ProgramObjectManager.request( ProgramName, []() -> std::unique_ptr { return global::renderEngine.buildRenderProgram( ProgramName, absPath("${MODULE_BASE}/shaders/model_vs.glsl"), absPath("${MODULE_BASE}/shaders/model_fs.glsl") ); } ); ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames); loadTexture(); _geometry->initialize(this); } void RenderableModel::deinitializeGL() { if (_geometry) { _geometry->deinitialize(); _geometry = nullptr; } _texture = nullptr; BaseModule::ProgramObjectManager.release( ProgramName, [](ghoul::opengl::ProgramObject* p) { global::renderEngine.removeRenderProgram(p); } ); _program = nullptr; } void RenderableModel::render(const RenderData& data, RendererTasks&) { _program->activate(); _program->setUniform(_uniformCache.opacity, _opacity); // Model transform and view transform needs to be in double precision const glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation glm::dmat4(data.modelTransform.rotation) * // Spice rotation glm::scale( glm::dmat4(_modelTransform.value()), glm::dvec3(data.modelTransform.scale) ); const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; int nLightSources = 0; _lightIntensitiesBuffer.resize(_lightSources.size()); _lightDirectionsViewSpaceBuffer.resize(_lightSources.size()); for (const std::unique_ptr& lightSource : _lightSources) { if (!lightSource->isEnabled()) { continue; } _lightIntensitiesBuffer[nLightSources] = lightSource->intensity(); _lightDirectionsViewSpaceBuffer[nLightSources] = lightSource->directionViewSpace(data); ++nLightSources; } _program->setUniform( _uniformCache.nLightSources, nLightSources ); _program->setUniform( _uniformCache.lightIntensities, _lightIntensitiesBuffer.data(), nLightSources ); _program->setUniform( _uniformCache.lightDirectionsViewSpace, _lightDirectionsViewSpaceBuffer.data(), nLightSources ); _program->setUniform( _uniformCache.modelViewTransform, glm::mat4(modelViewTransform) ); _program->setUniform( _uniformCache.projectionTransform, data.camera.projectionMatrix() ); _program->setUniform( _uniformCache.ambientIntensity, _ambientIntensity ); _program->setUniform( _uniformCache.diffuseIntensity, _diffuseIntensity ); _program->setUniform( _uniformCache.specularIntensity, _specularIntensity ); _program->setUniform( _uniformCache.performShading, _performShading ); _geometry->setUniforms(*_program); // Bind texture ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _program->setUniform(_uniformCache.texture, unit); if (_disableFaceCulling) { glDisable(GL_CULL_FACE); } _geometry->render(); if (_disableFaceCulling) { glEnable(GL_CULL_FACE); } _program->deactivate(); } void RenderableModel::update(const UpdateData&) { if (_program->isDirty()) { _program->rebuildFromFile(); ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames); } } void RenderableModel::loadTexture() { _texture = nullptr; if (!_colorTexturePath.value().empty()) { _texture = ghoul::io::TextureReader::ref().loadTexture( absPath(_colorTexturePath) ); if (_texture) { LDEBUGC( "RenderableModel", fmt::format("Loaded texture from '{}'", absPath(_colorTexturePath)) ); _texture->uploadTexture(); _texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); } } } } // namespace openspace