/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___ABUFFERRENDERER___H__ #define __OPENSPACE_CORE___ABUFFERRENDERER___H__ #include #include #include #include #include #include #include #include #include #include #include #include namespace ghoul { namespace filesystem { class File; } namespace opengl { class ProgramObject; class Texture; } } namespace openspace { class RenderableVolume; class Camera; class Scene; class ABufferRenderer : public Renderer, public RaycasterListener { public: ABufferRenderer(); virtual ~ABufferRenderer(); void initialize() override; void deinitialize() override; void setCamera(Camera* camera) override; void setScene(Scene* scene) override; void setResolution(glm::ivec2 res) override; void setNAaSamples(int nAaSamples) override; void preRaycast(ghoul::opengl::ProgramObject& programObject); void postRaycast(ghoul::opengl::ProgramObject& programObject); void update(); void render(float blackoutFactor, bool doPerformanceMeasurements) override; /** * Update render data * Responsible for calling renderEngine::setRenderData */ virtual void updateRendererData() override; virtual void raycastersChanged(VolumeRaycaster& raycaster, bool attached) override; private: void clear(); void updateResolution(); void updateRaycastData(); void updateResolveDictionary(); Camera* _camera; Scene* _scene; glm::ivec2 _resolution; bool _dirtyResolution; bool _dirtyRendererData; bool _dirtyRaycastData; bool _dirtyResolveDictionary; std::unique_ptr _resolveProgram; /** * When a volume is attached or detached from the scene graph, * the resolve program needs to be recompiled. * The _volumes map keeps track of which volumes that can * be rendered using the current resolve program, along with their raycast data * (id, namespace, etc) */ std::map _raycastData; std::map> _boundsPrograms; std::vector _helperPaths; ghoul::Dictionary _resolveDictionary; GLuint _mainColorTexture; GLuint _mainDepthTexture; std::unique_ptr _mainColorTextureUnit; std::unique_ptr _mainDepthTextureUnit; GLuint _mainFramebuffer; GLuint _screenQuad; GLuint _anchorPointerTexture; GLuint _anchorPointerTextureInitializer; GLuint _atomicCounterBuffer; GLuint _fragmentBuffer; GLuint _fragmentTexture; GLuint _vertexPositionBuffer; int _nAaSamples; std::unique_ptr _rendererTasks; std::unique_ptr _renderData; float _blackoutFactor; ghoul::Dictionary _rendererData; }; } // namespace openspace #endif // __OPENSPACE_CORE___ABUFFERRENDERER___H__