/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___SCENEGRAPHNODE___H__ #define __OPENSPACE_CORE___SCENEGRAPHNODE___H__ // open space includes #include #include #include #include #include #include #include #include #include // std includes #include #include #include #include namespace openspace { class SceneGraphNode : public properties::PropertyOwner { public: struct PerformanceRecord { long long renderTime; // time in ns long long updateTimeRenderable; // time in ns long long updateTimeTranslation; // time in ns long long updateTimeRotation; // time in ns long long updateTimeScaling; // time in ns }; static const std::string RootNodeName; static const std::string KeyName; static const std::string KeyParentName; static const std::string KeyDependencies; SceneGraphNode(); ~SceneGraphNode(); static SceneGraphNode* createFromDictionary(const ghoul::Dictionary& dictionary); bool initialize(); bool deinitialize(); void update(const UpdateData& data); void evaluate(const Camera* camera, const psc& parentPosition = psc()); void render(const RenderData& data, RendererTasks& tasks); void postRender(const RenderData& data); void updateCamera(Camera* camera) const; //void addNode(SceneGraphNode* child); void addChild(SceneGraphNode* child); void setParent(SceneGraphNode* parent); //bool abandonChild(SceneGraphNode* child); glm::dvec3 position() const; const glm::dmat3& rotationMatrix() const; double scale() const; glm::dvec3 worldPosition() const; const glm::dmat3& worldRotationMatrix() const; double worldScale() const; SceneGraphNode* parent() const; const std::vector& children() const; PowerScaledScalar calculateBoundingSphere(); PowerScaledScalar boundingSphere() const; SceneGraphNode* childNode(const std::string& name); const PerformanceRecord& performanceRecord() const { return _performanceRecord; } void setRenderable(Renderable* renderable); const Renderable* renderable() const; Renderable* renderable(); static documentation::Documentation Documentation(); private: bool sphereInsideFrustum(const psc& s_pos, const PowerScaledScalar& s_rad, const Camera* camera); glm::dvec3 calculateWorldPosition() const; glm::dmat3 calculateWorldRotation() const; double calculateWorldScale() const; std::vector _children; SceneGraphNode* _parent; PerformanceRecord _performanceRecord; Renderable* _renderable; bool _renderableVisible; bool _boundingSphereVisible; PowerScaledScalar _boundingSphere; // Transformation defined by ephemeris, rotation and scale struct { std::unique_ptr translation; std::unique_ptr rotation; std::unique_ptr scale; } _transform; // Cached transform data glm::dvec3 _worldPositionCached; glm::dmat3 _worldRotationCached; double _worldScaleCached; }; } // namespace openspace #endif // __OPENSPACE_CORE___SCENEGRAPHNODE___H__