/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #define _USE_MATH_DEFINES #include namespace { static const std::string _loggerCat = "RenderableSphere"; const char* keySize = "Size"; const char* keySegments = "Segments"; const char* keyTexture = "Texture"; const char* keyOrientation = "Orientation"; enum Orientation { Outside = 1, Inside = 2 }; } namespace openspace { RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _texturePath("texture", "Texture") , _orientation("orientation", "Orientation") , _size("size", "Size", glm::vec2(1.f, 1.f), glm::vec2(0.f), glm::vec2(100.f)) , _segments("segments", "Segments", 8, 4, 100) , _transparency("transparency", "Transparency", 1.f, 0.f, 1.f) , _shader(nullptr) , _texture(nullptr) , _sphere(nullptr) , _sphereIsDirty(false) { if (dictionary.hasKeyAndValue(keySize)) { glm::vec2 size; dictionary.getValue(keySize, size); _size = size; } if (dictionary.hasKeyAndValue(keySegments)) { int segments; dictionary.getValue(keySegments, segments); _segments = segments; } if (dictionary.hasKeyAndValue(keyTexture)) { std::string texture; dictionary.getValue(keyTexture, texture); _texturePath = absPath(texture); } _orientation.addOption(Outside, "Outside"); _orientation.addOption(Inside, "Inside"); _orientation.addOption(Outside | Inside, "Outside + Inside"); if (dictionary.hasKeyAndValue(keyOrientation)) { std::string orientation; dictionary.getValue(keyOrientation, orientation); if (orientation == "Outside") _orientation = Outside; else if (orientation == "Inside") _orientation = Inside; else _orientation = Outside | Inside; } addProperty(_orientation); addProperty(_size); _size.onChange([this](){ _sphereIsDirty = true; }); addProperty(_segments); _segments.onChange([this](){ _sphereIsDirty = true; }); addProperty(_transparency); addProperty(_texturePath); _texturePath.onChange(std::bind(&RenderableSphere::loadTexture, this)); } bool RenderableSphere::isReady() const { return (_sphere != nullptr) && (_shader != nullptr) && (_texture != nullptr); } bool RenderableSphere::initialize() { delete _sphere; _sphere = new PowerScaledSphere(_size.value(), _segments); _sphere->initialize(); // pscstandard RenderEngine& renderEngine = OsEng.renderEngine(); _shader = renderEngine.buildRenderProgram("Sphere", "${MODULE_BASE}/shaders/sphere_vs.glsl", "${MODULE_BASE}/shaders/sphere_fs.glsl"); if (!_shader) return false; loadTexture(); return isReady(); } bool RenderableSphere::deinitialize() { delete _sphere; _sphere = nullptr; _texture = nullptr; RenderEngine& renderEngine = OsEng.renderEngine(); if (_shader) { renderEngine.removeRenderProgram(_shader); _shader = nullptr; } return true; } void RenderableSphere::render(const RenderData& data) { glm::mat4 transform = glm::mat4(1.0); transform = glm::rotate(transform, static_cast(M_PI_2), glm::vec3(1, 0, 0)); // Activate shader using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError; _shader->activate(); _shader->setIgnoreUniformLocationError(IgnoreError::Yes); _shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix()); _shader->setUniform("ModelTransform", transform); setPscUniforms(*_shader.get(), data.camera, data.position); _shader->setUniform("alpha", _transparency); ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform("texture1", unit); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); _sphere->render(); _shader->setIgnoreUniformLocationError(IgnoreError::No); _shader->deactivate(); } void RenderableSphere::update(const UpdateData& data) { if (_shader->isDirty()) _shader->rebuildFromFile(); if (_sphereIsDirty) { delete _sphere; _sphere = new PowerScaledSphere(_size.value(), _segments); _sphere->initialize(); _sphereIsDirty = false; } } void RenderableSphere::loadTexture() { if (_texturePath.value() != "") { std::unique_ptr texture = ghoul::io::TextureReader::ref().loadTexture(_texturePath); if (texture) { LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'"); texture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear // TODO: AnisotropicMipMap crashes on ATI cards ---abock //texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); _texture = std::move(texture); } } } } // namespace openspace