/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include namespace { const std::string GlslRaycastPath = "${MODULES}/multiresvolume/shaders/raycast.glsl"; const std::string GlslHelperPath = "${MODULES}/multiresvolume/shaders/helper.glsl"; const std::string GlslBoundsVsPath = "${MODULES}/multiresvolume/shaders/boundsVs.glsl"; const std::string GlslBoundsFsPath = "${MODULES}/multiresvolume/shaders/boundsFs.glsl"; } namespace openspace { MultiresVolumeRaycaster::MultiresVolumeRaycaster(std::shared_ptr tsp, std::shared_ptr atlasManager, std::shared_ptr transferFunction) : _tsp(tsp) , _atlasManager(atlasManager) , _transferFunction(transferFunction) , _boundingBox(glm::vec3(1.0)) {} MultiresVolumeRaycaster::~MultiresVolumeRaycaster() {} void MultiresVolumeRaycaster::initialize() { _boundingBox.initialize(); } void MultiresVolumeRaycaster::deinitialize() { } void MultiresVolumeRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) { program.setUniform("modelTransform", _modelTransform); program.setUniform("viewProjection", data.camera.viewProjectionMatrix()); Renderable::setPscUniforms(program, data.camera, data.position); // Cull back face glEnable(GL_CULL_FACE); glCullFace(GL_BACK); // Render bounding geometry _boundingBox.render(); } void MultiresVolumeRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) { // Uniforms program.setUniform("modelTransform", _modelTransform); program.setUniform("viewProjection", data.camera.viewProjectionMatrix()); Renderable::setPscUniforms(program, data.camera, data.position); // Cull front face glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); // Render bounding geometry _boundingBox.render(); // Restore defaults glCullFace(GL_BACK); } void MultiresVolumeRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) { std::string timestepUniformName = "timestep" + std::to_string(data.id); std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id); std::string id = std::to_string(data.id); //program.setUniform("opacity_" + std::to_string(id), visible ? 1.0f : 0.0f); program.setUniform("stepSizeCoefficient_" + id, _stepSizeCoefficient); _tfUnit = std::make_unique(); _tfUnit->activate(); _transferFunction->getTexture().bind(); program.setUniform("transferFunction_" + id, _tfUnit->unitNumber()); _atlasUnit = std::make_unique(); _atlasUnit->activate(); _atlasManager->textureAtlas().bind(); program.setUniform("textureAtlas_" + id, _atlasUnit->unitNumber()); _atlasMapBinding = std::make_unique>(); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, _atlasMapBinding->bindingNumber(), _atlasManager->atlasMapBuffer()); program.setSsboBinding("atlasMapBlock_" + id, _atlasMapBinding->bindingNumber()); program.setUniform("gridType_" + id, static_cast(_tsp->header().gridType_)); program.setUniform("maxNumBricksPerAxis_" + id, static_cast(_tsp->header().xNumBricks_)); program.setUniform("paddedBrickDim_" + id, static_cast(_tsp->paddedBrickDim())); glm::size3_t size = _atlasManager->textureSize(); glm::ivec3 atlasSize(size.x, size.y, size.z); program.setUniform("atlasSize_" + id, atlasSize); } bool MultiresVolumeRaycaster::cameraIsInside(const RenderData& data, glm::vec3& localPosition) { // Camera rig position in world coordinates. glm::vec4 rigWorldPos = glm::vec4(data.camera.position().vec3(), 1.0); //rigWorldPos /= data.camera.scaling().x * pow(10.0, data.camera.scaling().y); glm::mat4 invSgctMatrix = glm::inverse(data.camera.viewMatrix()); // Camera position in world coordinates. glm::vec4 camWorldPos = rigWorldPos; glm::vec3 objPos = data.position.vec3(); glm::mat4 modelTransform = glm::translate(_modelTransform, objPos); float divisor = 1.0; for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) { if (abs(modelTransform[i][j] > divisor)) divisor = modelTransform[i][j]; } glm::mat4 scaledModelTransform = modelTransform / divisor; glm::vec4 modelPos = (glm::inverse(scaledModelTransform) / divisor) * camWorldPos; localPosition = (glm::vec3(modelPos) + glm::vec3(0.5)); return (localPosition.x > 0 && localPosition.y > 0 && localPosition.z > 0 && localPosition.x < 1 && localPosition.y < 1 && localPosition.z < 1); } void MultiresVolumeRaycaster::postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) { // For example: release texture units } std::string MultiresVolumeRaycaster::getBoundsVsPath() const { return GlslBoundsVsPath; } std::string MultiresVolumeRaycaster::getBoundsFsPath() const { return GlslBoundsFsPath; } std::string MultiresVolumeRaycaster::getRaycastPath() const { return GlslRaycastPath; } std::string MultiresVolumeRaycaster::getHelperPath() const { return GlslHelperPath; // no helper file } void MultiresVolumeRaycaster::setModelTransform(glm::mat4 transform) { _modelTransform = transform; } void MultiresVolumeRaycaster::setStepSizeCoefficient(float stepSizeCoefficient) { _stepSizeCoefficient = stepSizeCoefficient; } }