/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include namespace openspace { RenderableDataPlane::RenderableDataPlane(const ghoul::Dictionary& dictionary) : Renderable(dictionary) ,_texturePath("texture", "Texture", "${OPENSPACE_DATA}/test.png") ,_roatation("rotation", "Roatation", glm::vec3(0), glm::vec3(0), glm::vec3(2*M_PI)) , _shader(nullptr) , _texture(nullptr) , _quad(0) , _vertexPositionBuffer(0) { addProperty(_texturePath); addProperty(_roatation); _texturePath.onChange(std::bind(&RenderableDataPlane::loadTexture, this)); } RenderableDataPlane::~RenderableDataPlane(){ } bool RenderableDataPlane::initialize() { KameleonWrapper kw(absPath("${OPENSPACE_DATA}/OpenGGCM.cdf")); _modelScale = kw.getModelScaleScaled(); _pscOffset = kw.getModelBarycenterOffsetScaled(); std::cout << "Scale: " << _modelScale.x << ", " << _modelScale.y << ", " << _modelScale.z << ", " << _modelScale.w << std::endl; std::cout << "Offset: " << _pscOffset.x << ", " << _pscOffset.y << ", " << _pscOffset.z << ", " << _pscOffset.w << std::endl; glGenVertexArrays(1, &_quad); // generate array glGenBuffers(1, &_vertexPositionBuffer); // generate buffer createPlane(); if (_shader == nullptr) { // Plane Program RenderEngine& renderEngine = OsEng.renderEngine(); _shader = renderEngine.buildRenderProgram("PlaneProgram", "${MODULE_DATASURFACE}/shaders/dataplane_vs.glsl", "${MODULE_DATASURFACE}/shaders/dataplane_fs.glsl" ); if (!_shader) return false; } loadTexture(); return isReady(); }; bool RenderableDataPlane::deinitialize() { glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; RenderEngine& renderEngine = OsEng.renderEngine(); if (_shader) { renderEngine.removeRenderProgram(_shader); _shader = nullptr; } return true; }; bool RenderableDataPlane::isReady() const { bool ready = true; if (!_shader) ready &= false; if(!_texture) ready &= false; return ready; }; void RenderableDataPlane::render(const RenderData& data) { auto parent = OsEng.renderEngine().scene()->sceneGraphNode("Earth"); psc _parentPos = parent->worldPosition(); glm::dvec4 pos = _parentPos.dvec4(); // std::cout << pos.x << ", " << pos.y << ", " << pos.z << ", " << pos.w << std::endl; // std::cout << parent->name() << std::endl; float w = (float)_texture->width(); float h = (float)_texture->height(); float textureRatio = h/w; glm::mat4 transform = glm::mat4(1.0); transform = glm::rotate(transform, _roatation.value()[0], glm::vec3(1,0,0)); transform = glm::rotate(transform, _roatation.value()[1], glm::vec3(0,1,0)); transform = glm::rotate(transform, _roatation.value()[2], glm::vec3(0,0,1)); // Activate shader _shader->activate(); auto psc = _parentPos; glm::dvec4 dpc = psc.dvec4(); psc += glm::vec4(_pscOffset); _shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix()); _shader->setUniform("ModelTransform", transform); setPscUniforms(_shader.get(), &data.camera, psc); ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform("texture1", unit); glBindVertexArray(_quad); glDrawArrays(GL_TRIANGLES, 0, 6); _shader->deactivate(); }; void RenderableDataPlane::update(const UpdateData& data){ if (_planeIsDirty) createPlane(); }; void RenderableDataPlane::loadTexture() { if (_texturePath.value() != "") { std::unique_ptr texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath)); if (texture) { std::cout << "texture path: " << absPath(_texturePath) << std::endl; // LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'"); texture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); _texture = std::move(texture); } } } void RenderableDataPlane::createPlane() { // ============================ // GEOMETRY (quad) // ============================ const GLfloat x = _modelScale.x; const GLfloat y = _modelScale.y; const GLfloat w = _modelScale.w; const GLfloat vertex_data[] = { // square of two triangles (sigh) // x y z w s t -x, -y, 0.0f, w, 0, 1, x, y, 0.0f, w, 1, 0, -x, y, 0.0f, w, 0, 0, -x, -y, 0.0f, w, 0, 1, x, -y, 0.0f, w, 1, 1, x, y, 0.0f, w, 1, 0, }; glBindVertexArray(_quad); // bind array glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(0)); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(sizeof(GLfloat) * 4)); _planeIsDirty = false; } }// namespace openspace