/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2022 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include namespace { constexpr const char* _loggerCat = "BoxGeometry"; } // namespace namespace openspace { BoxGeometry::BoxGeometry(glm::vec3 size) : _size(std::move(size)) {} BoxGeometry::~BoxGeometry() { glDeleteBuffers(1, &_vBufferId); glDeleteVertexArrays(1, &_vaoId); } bool BoxGeometry::initialize() { // Initialize and upload to GPU const float x = _size.x * 0.5f; const float y = _size.y * 0.5f; const float z = _size.z * 0.5f; const GLfloat vertices[] = { -x, -y, z, // blue corner x, y, z, // white corner -x, y, z, // cyan corner -x, -y, z, // blue corner x, -y, z, // magenta corner x, y, z, // white corner -x, -y, -z, // black corner -x, y, -z, // green x, y, -z, // yellow corner -x, -y, -z, // black x, y, -z, // yellow x, -y, -z, // red x, -y, -z, // red x, y, z, // yellow x, -y, z, // magenta x, -y, -z, // red x, y, -z, // yellow x, y, z, // white -x, -y, -z, // black -x, -y, z, // blue -x, y, z, // cyan -x, -y, -z, // black -x, y, z, // cyan -x, y, -z, // green x, y, z, // white -x, y, -z, // green -x, y, z, // cyan -x, y, -z, // green x, y, z, // white x, y, -z, // yellow -x, -y, -z, // black x, -y, z, // magenta -x, -y, z, // blue -x, -y, -z, // black x, -y, -z, // red x, -y, z // magenta }; if (_vaoId == 0) { glGenVertexArrays(1, &_vaoId); } if (_vBufferId == 0) { glGenBuffers(1, &_vBufferId); if (_vBufferId == 0) { LERROR("Could not create vertex buffer"); return false; } } // First VAO setup glBindVertexArray(_vaoId); glBindBuffer(GL_ARRAY_BUFFER, _vBufferId); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 3, nullptr); glBindVertexArray(0); return true; } void BoxGeometry::render() { glBindVertexArray(_vaoId); // select first VAO glDrawArrays(GL_TRIANGLES, 0, 6*6); glBindVertexArray(0); } } // namespace openspace