/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include namespace { const std::string _loggerCat = "ScreenSpaceImage"; } namespace openspace { ScreenSpaceImage::ScreenSpaceImage(std::string texturePath) :ScreenSpaceRenderable() ,_texturePath("texturePath", "Texture path", texturePath) { _id = id(); setName("ScreenSpaceImage" + std::to_string(_id)); registerProperties(); addProperty(_texturePath); OsEng.gui()._property.registerProperty(&_texturePath); _texturePath.onChange([this](){ loadTexture(); }); } ScreenSpaceImage::~ScreenSpaceImage(){} bool ScreenSpaceImage::initialize(){ _originalViewportSize = OsEng.windowWrapper().currentWindowResolution(); createPlane(); createShaders(); loadTexture(); return isReady(); } bool ScreenSpaceImage::deinitialize(){ glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; _texturePath = ""; _texture = nullptr; RenderEngine& renderEngine = OsEng.renderEngine(); if (_shader) { renderEngine.removeRenderProgram(_shader); _shader = nullptr; } return true; } void ScreenSpaceImage::render(){ glm::mat4 rotation = rotationMatrix(); glm::mat4 translation = translationMatrix(); glm::mat4 scale = scaleMatrix(); glm::mat4 modelTransform = rotation*translation*scale; draw(modelTransform); } void ScreenSpaceImage::update(){} bool ScreenSpaceImage::isReady() const{ bool ready = true; if (!_shader) ready &= false; if(!_texture) ready &= false; return ready; } void ScreenSpaceImage::loadTexture() { if (_texturePath.value() != "") { std::unique_ptr texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath.value())); if (texture) { LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'"); texture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); _texture = std::move(texture); } } } int ScreenSpaceImage::id(){ static int id = 0; return id++; } }