/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2018 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include namespace { constexpr const char* ProgramName = "GridProgram"; static const openspace::properties::Property::PropertyInfo GridColorInfo = { "GridColor", "Grid Color", "This value determines the color of the grid lines that are rendered." }; static const openspace::properties::Property::PropertyInfo GridMatrixInfo = { "GridMatrix", "Grid Matrix", "This value specifies the local transformation matrix that defines the " "orientation of this grid relative to the parent's rotation." }; static const openspace::properties::Property::PropertyInfo SegmentsInfo = { "Segments", "Number of Segments", "This value specifies the number of segments that are used to render the " "surrounding sphere." }; static const openspace::properties::Property::PropertyInfo LineWidthInfo = { "LineWidth", "Line Width", "This value specifies the line width of the spherical grid." }; static const openspace::properties::Property::PropertyInfo RadiusInfo = { "Radius", "Radius", "This value specifies the radius of the grid." }; } // namespace namespace openspace { documentation::Documentation RenderableSphericalGrid::Documentation() { using namespace documentation; return { "RenderableSphericalGrid", "base_renderable_sphericalgrid", { { GridMatrixInfo.identifier, new DoubleMatrix4x4Verifier, Optional::Yes, GridMatrixInfo.description }, { GridColorInfo.identifier, new DoubleVector4Verifier, Optional::Yes, GridColorInfo.description }, { SegmentsInfo.identifier, new IntVerifier, Optional::Yes, SegmentsInfo.description }, { LineWidthInfo.identifier, new DoubleVerifier, Optional::Yes, LineWidthInfo.description }, { RadiusInfo.identifier, new DoubleVerifier, Optional::Yes, RadiusInfo.description } } }; } RenderableSphericalGrid::RenderableSphericalGrid(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _gridProgram(nullptr) , _gridMatrix(GridMatrixInfo, glm::mat4(1.f)) , _gridColor( GridColorInfo, glm::vec4(0.5f, 0.5, 0.5f, 1.f), glm::vec4(0.f), glm::vec4(1.f) ) , _segments(SegmentsInfo, 36, 4, 200) , _lineWidth(LineWidthInfo, 0.5f, 0.f, 20.f) , _radius(RadiusInfo, 1e20f, 1.f, 1e35f) , _gridIsDirty(true) , _vaoID(0) , _vBufferID(0) , _iBufferID(0) , _mode(GL_LINES) { documentation::testSpecificationAndThrow( Documentation(), dictionary, "RenderableSphericalGrid" ); addProperty(_opacity); registerUpdateRenderBinFromOpacity(); if (dictionary.hasKey(GridMatrixInfo.identifier)) { _gridMatrix = dictionary.value(GridMatrixInfo.identifier); } addProperty(_gridMatrix); if (dictionary.hasKey(GridColorInfo.identifier)) { _gridColor = dictionary.value(GridColorInfo.identifier); } _gridColor.setViewOption(properties::Property::ViewOptions::Color); addProperty(_gridColor); if (dictionary.hasKey(SegmentsInfo.identifier)) { _segments = static_cast(dictionary.value(SegmentsInfo.identifier)); } _segments.onChange([&]() { _gridIsDirty = true; }); addProperty(_segments); if (dictionary.hasKey(LineWidthInfo.identifier)) { _lineWidth = static_cast( dictionary.value(LineWidthInfo.identifier) ); } addProperty(_lineWidth); if (dictionary.hasKey(RadiusInfo.identifier)) { _radius = static_cast( dictionary.value(RadiusInfo.identifier) ); } _radius.onChange([&]() { _gridIsDirty = true; }); addProperty(_radius); } RenderableSphericalGrid::~RenderableSphericalGrid() {} bool RenderableSphericalGrid::isReady() const { bool ready = true; ready &= (_gridProgram != nullptr); return ready; } void RenderableSphericalGrid::initializeGL() { _gridProgram = BaseModule::ProgramObjectManager.requestProgramObject( ProgramName, []() -> std::unique_ptr { return OsEng.renderEngine().buildRenderProgram( ProgramName, absPath("${MODULE_BASE}/shaders/grid_vs.glsl"), absPath("${MODULE_BASE}/shaders/grid_fs.glsl") ); } ); glGenVertexArrays(1, &_vaoID); glGenBuffers(1, &_vBufferID); glGenBuffers(1, &_iBufferID); glBindVertexArray(_vaoID); glBindBuffer(GL_ARRAY_BUFFER, _vBufferID); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID); glEnableVertexAttribArray(0); glBindVertexArray(0); } void RenderableSphericalGrid::deinitializeGL() { glDeleteVertexArrays(1, &_vaoID); _vaoID = 0; glDeleteBuffers(1, &_vBufferID); _vBufferID = 0; glDeleteBuffers(1, &_iBufferID); _iBufferID = 0; BaseModule::ProgramObjectManager.releaseProgramObject( ProgramName, [](ghoul::opengl::ProgramObject* p) { OsEng.renderEngine().removeRenderProgram(p); } ); _gridProgram = nullptr; } void RenderableSphericalGrid::render(const RenderData& data, RendererTasks&){ _gridProgram->activate(); _gridProgram->setUniform("opacity", _opacity); glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation glm::dmat4(data.modelTransform.rotation) * // Spice rotation glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; _gridProgram->setUniform("modelViewTransform", glm::mat4(modelViewTransform)); _gridProgram->setUniform("projectionTransform", data.camera.projectionMatrix()); _gridProgram->setUniform("gridColor", _gridColor); glLineWidth(_lineWidth); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glBindVertexArray(_vaoID); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID); glDrawElements(_mode, _isize, GL_UNSIGNED_INT, nullptr); glBindVertexArray(0); _gridProgram->deactivate(); } void RenderableSphericalGrid::update(const UpdateData&) { if (_gridIsDirty) { _isize = 6 * _segments * _segments; _vsize = (_segments + 1) * (_segments + 1); _varray.resize(_vsize); _iarray.resize(_isize); int nr = 0; const float fsegments = static_cast(_segments); const float r = _radius; for (int nSegment = 0; nSegment <= _segments; ++nSegment) { // define an extra vertex around the y-axis due to texture mapping for (int j = 0; j <= _segments; j++) { const float fi = static_cast(nSegment); const float fj = static_cast(j); // inclination angle (north to south) const float theta = fi * glm::pi() / fsegments * 2.f; // 0 -> PI // azimuth angle (east to west) const float phi = fj * glm::pi() * 2.0f / fsegments; // 0 -> 2*PI const float x = r * sin(phi) * sin(theta); // const float y = r * cos(theta); // up const float z = r * cos(phi) * sin(theta); // glm::vec3 normal = glm::vec3(x, y, z); if (!(x == 0.f && y == 0.f && z == 0.f)) normal = glm::normalize(normal); glm::vec4 tmp(x, y, z, 1); glm::mat4 rot = glm::rotate( glm::mat4(1), glm::half_pi(), glm::vec3(1, 0, 0) ); tmp = glm::vec4(_gridMatrix.value() * glm::dmat4(rot) * glm::dvec4(tmp)); for (int i = 0; i < 3; i++) { _varray[nr].location[i] = tmp[i]; } ++nr; } } nr = 0; // define indices for all triangles for (int i = 1; i <= _segments; ++i) { for (int j = 0; j < _segments; ++j) { const int t = _segments + 1; _iarray[nr] = t * (i - 1) + j + 0; ++nr; _iarray[nr] = t * (i + 0) + j + 0; ++nr; _iarray[nr] = t * (i + 0) + j + 1; ++nr; _iarray[nr] = t * (i - 1) + j + 1; ++nr; _iarray[nr] = t * (i - 1) + j + 0; ++nr; } } glBindVertexArray(_vaoID); glBindBuffer(GL_ARRAY_BUFFER, _vBufferID); glBufferData( GL_ARRAY_BUFFER, _vsize * sizeof(Vertex), _varray.data(), GL_STATIC_DRAW ); glVertexAttribPointer( 0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr // = reinterpret_cast(offsetof(Vertex, location)) ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID); glBufferData( GL_ELEMENT_ARRAY_BUFFER, _isize * sizeof(int), _iarray.data(), GL_STATIC_DRAW ); _gridIsDirty = false; } } } // namespace openspace