/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __MOUSECONTROLLER_H__ #define __MOUSECONTROLLER_H__ #include #include #include namespace openspace { namespace interaction { class MouseController : public Controller { public: MouseController(); virtual void button(MouseAction action, MouseButton button) = 0; virtual void move(float x, float y) = 0; virtual void scrollWheel(int pos) = 0; protected: glm::vec3 _lastTrackballPos; bool _isMouseBeingPressedAndHeld; glm::vec3 mapToTrackball(glm::vec2 mousePos); glm::vec3 mapToCamera(glm::vec3 trackballPos); void trackballRotate(int x, int y); }; class TrackballMouseController : public MouseController { public: TrackballMouseController(); void button(MouseAction action, MouseButton button); void move(float x, float y); void scrollWheel(int pos); protected: bool _leftMouseButtonDown; }; } // namespace interaction } // namespace openspace #endif // __MOUSECONTROLLER_H__