/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include namespace { const std::string _loggerCat = "RenderablePlane"; const std::string keyFieldlines = "Fieldlines"; const std::string keyFilename = "File"; const std::string keyHints = "Hints"; const std::string keyShaders = "Shaders"; const std::string keyVertexShader = "VertexShader"; const std::string keyFragmentShader = "FragmentShader"; } namespace openspace { RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _texturePath("texture", "Texture") , _size(glm::vec2(1,1)) , _origin(Origin::Center) , _shader(nullptr) , _texture(nullptr) , _quad(0) { dictionary.getValue("Size", _size); std::string origin; if (dictionary.getValue("Origin", origin)) { if (origin == "LowerLeft") { _origin = Origin::LowerLeft; } else if (origin == "LowerRight") { _origin = Origin::LowerRight; } else if (origin == "UpperLeft") { _origin = Origin::UpperLeft; } else if (origin == "UpperRight") { _origin = Origin::UpperRight; } else if (origin == "Center") { _origin = Origin::Center; } } std::string texturePath = ""; bool success = dictionary.getValue("Texture", texturePath); if (success) _texturePath = findPath(texturePath); addProperty(_texturePath); _texturePath.onChange(std::bind(&RenderablePlane::loadTexture, this)); setBoundingSphere(_size); } RenderablePlane::~RenderablePlane() { } bool RenderablePlane::initialize() { // ============================ // GEOMETRY (quad) // ============================ const GLfloat size = _size[0]; const GLfloat w = _size[1]; LDEBUG("size:" << size); LDEBUG("w:" << w); const GLfloat vertex_data[] = { // square of two triangles (sigh) // x y z w s t -size, -size, 0.0f, w, 0,1, size, size, 0.0f, w, 1, 0, -size, size, 0.0f, w, 0, 0, -size, -size, 0.0f, w, 0, 1, size, -size, 0.0f, w, 1, 1, size, size, 0.0f, w, 1, 0, }; GLuint vertexPositionBuffer; glGenVertexArrays(1, &_quad); // generate array glBindVertexArray(_quad); // bind array glGenBuffers(1, &vertexPositionBuffer); // generate buffer glBindBuffer(GL_ARRAY_BUFFER, vertexPositionBuffer); // bind buffer glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(0)); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(sizeof(GLfloat) * 4)); OsEng.ref().configurationManager().getValue("PlaneProgram", _shader); assert(_shader); loadTexture(); return true; } bool RenderablePlane::deinitialize() { return true; } void RenderablePlane::render(const RenderData& data) { if (!_shader) return; if (!_texture) return; glm::mat4 transform = glm::mat4(1.0); //transform = glm::scale(transform, glm::vec3(0.01)); // Activate shader _shader->activate(); _shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix()); _shader->setUniform("ModelTransform", transform); setPscUniforms(_shader, &data.camera, data.position); ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform("texture1", unit); glBindVertexArray(_quad); glDrawArrays(GL_TRIANGLES, 0, 6); _shader->deactivate(); } void RenderablePlane::update(const UpdateData& data) { } void RenderablePlane::loadTexture() { LDEBUG("loadTexture"); if (_texturePath.value() != "") { LDEBUG("loadTexture2"); ghoul::opengl::Texture* texture = ghoul::opengl::loadTexture(absPath(_texturePath)); if (texture) { LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'"); texture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); if (_texture) delete _texture; _texture = texture; } } } } // namespace openspace