/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_IMGUI___GUI___H__ #define __OPENSPACE_MODULE_IMGUI___GUI___H__ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //#define SHOW_IMGUI_HELPERS struct ImGuiContext; namespace ghoul::opengl { class ProgramObject; class Texture; } // namespace ghoul::opengl namespace openspace::gui { namespace detail { constexpr int nComponents() { const int nRegularComponents = 17; int totalComponents = nRegularComponents; #ifdef OPENSPACE_MODULE_ISWA_ENABLED ++totalComponents; #endif return totalComponents; } } // namespace detail class GUI : public GuiComponent { public: GUI(); ~GUI(); void initialize() override; void deinitialize() override; void initializeGL() override; void deinitializeGL() override; bool mouseButtonCallback(MouseButton button, MouseAction action); bool mouseWheelCallback(double position); bool keyCallback(Key key, KeyModifier modifier, KeyAction action); bool charCallback(unsigned int character, KeyModifier modifier); bool touchDetectedCallback(TouchInput input); bool touchUpdatedCallback(TouchInput input); void touchExitCallback(TouchInput input); void startFrame(float deltaTime, const glm::vec2& windowSize, const glm::vec2& dpiScaling, const glm::vec2& mousePos, uint32_t mouseButtonsPressed); void endFrame(); void render() override; //protected: GuiHelpComponent _help; GuiFilePathComponent _filePath; GuiAssetComponent _asset; GuiGIBSComponent _gibs; GuiGlobeBrowsingComponent _globeBrowsing; GuiPropertyComponent _globalProperty; GuiPropertyComponent _sceneProperty; GuiPropertyComponent _screenSpaceProperty; GuiPropertyComponent _moduleProperty; GuiMemoryComponent _memoryComponent; GuiPropertyComponent _virtualProperty; GuiSpaceTimeComponent _spaceTime; GuiMissionComponent _mission; #ifdef OPENSPACE_MODULE_ISWA_ENABLED GuiIswaComponent _iswa; #endif // OPENSPACE_MODULE_ISWA_ENABLED GuiShortcutsComponent _shortcuts; GuiJoystickComponent _joystick; GuiParallelComponent _parallel; GuiPropertyComponent _featuredProperties; properties::BoolProperty _showHelpText; properties::FloatProperty _helpTextDelay; private: void renderAndUpdatePropertyVisibility(); // The ordering of this array determines the order of components in the in-game menu std::array _components = { &_sceneProperty, &_screenSpaceProperty, &_featuredProperties, &_virtualProperty, &_globalProperty, &_moduleProperty, &_memoryComponent, &_spaceTime, &_mission, &_parallel, &_gibs, &_globeBrowsing, #ifdef OPENSPACE_MODULE_ISWA_ENABLED &_iswa, #endif &_asset, &_shortcuts, &_joystick, &_filePath, &_help }; GLuint vao = 0; GLuint vbo = 0; GLuint vboElements = 0; std::unique_ptr _program; UniformCache(tex, ortho) _uniformCache; std::unique_ptr _fontTexture; #ifdef SHOW_IMGUI_HELPERS bool _showInternals = false; #endif // SHOW_IMGUI_HELPERS properties::Property::Visibility _currentVisibility = properties::Property::Visibility::Developer; std::vector _contexts; std::vector _validTouchStates; }; void CaptionText(const char* text); } // namespace openspace::gui #endif // __OPENSPACE_MODULE_IMGUI___GUI___H__