/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2018 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__ #define __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__ #include #include #include #include #include #include #include #include #include #include #include namespace ghoul::opengl { class ProgramObject; class Texture; } namespace openspace { class AtmosphereDeferredcaster; struct TransformData; // Shadow structure struct ShadowConfiguration { std::pair source; std::pair caster; }; struct ShadowRenderingStruct { double xu; double xp; double rs; double rc; glm::dvec3 sourceCasterVec; glm::dvec3 casterPositionVec; bool isShadowing; }; namespace documentation { struct Documentation; } namespace planetgeometry { class PlanetGeometry; } class RenderableAtmosphere : public Renderable { public: RenderableAtmosphere(const ghoul::Dictionary& dictionary); void initializeGL() override; void deinitializeGL() override; bool isReady() const override; void render(const RenderData& data, RendererTasks& rendererTask) override; void update(const UpdateData& data) override; static documentation::Documentation Documentation(); private: glm::dmat4 computeModelTransformMatrix(const openspace::TransformData& transformData); void updateAtmosphereParameters(); properties::FloatProperty _atmosphereHeightP; properties::FloatProperty _groundAverageReflectanceP; properties::FloatProperty _groundRadianceEmittionP; properties::FloatProperty _rayleighHeightScaleP; properties::FloatProperty _rayleighScatteringCoeffXP; properties::FloatProperty _rayleighScatteringCoeffYP; properties::FloatProperty _rayleighScatteringCoeffZP; properties::BoolProperty _ozoneEnabledP; properties::FloatProperty _ozoneHeightScaleP; properties::FloatProperty _ozoneCoeffXP; properties::FloatProperty _ozoneCoeffYP; properties::FloatProperty _ozoneCoeffZP; properties::FloatProperty _mieHeightScaleP; properties::FloatProperty _mieScatteringCoeffXP; properties::FloatProperty _mieScatteringCoeffYP; properties::FloatProperty _mieScatteringCoeffZP; properties::FloatProperty _mieScatteringExtinctionPropCoefficientP; properties::FloatProperty _mieAsymmetricFactorGP; properties::FloatProperty _sunIntensityP; properties::BoolProperty _sunFollowingCameraEnabledP; properties::BoolProperty _hardShadowsEnabledP; bool _atmosphereEnabled; bool _ozoneLayerEnabled; bool _sunFollowingCameraEnabled; float _atmosphereRadius; float _atmospherePlanetRadius; float _planetAverageGroundReflectance; float _planetGroundRadianceEmittion; float _rayleighHeightScale; float _ozoneHeightScale; float _mieHeightScale; float _miePhaseConstant; float _sunRadianceIntensity; glm::vec3 _mieExtinctionCoeff; glm::vec3 _rayleighScatteringCoeff; glm::vec3 _ozoneExtinctionCoeff; glm::vec3 _mieScatteringCoeff; // Atmosphere Debug bool _saveCalculationsToTexture; float _preCalculatedTexturesScale; std::unique_ptr _deferredcaster; bool _shadowEnabled; bool _hardShadows; glm::dmat3 _stateMatrix; std::vector _shadowConfArray; }; } // namespace openspace #endif // __OPENSPACE_MODULE_ATMOSPHERE___RENDERABLEATMOSPHERE___H__