/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __RENDERABLEMODELPROJECTION_H__ #define __RENDERABLEMODELPROJECTION_H__ #include #include #include #include #include #include #include #include #include namespace openspace { namespace modelgeometry { class ModelGeometry; } class RenderableModelProjection : public Renderable { public: RenderableModelProjection(const ghoul::Dictionary& dictionary); bool initialize() override; bool deinitialize() override; bool isReady() const override; void render(const RenderData& data) override; void update(const UpdateData& data) override; protected: void loadTexture(); void loadProjectionTexture(); private: bool auxiliaryRendertarget(); glm::mat4 computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up); void attitudeParameters(double time); void imageProjectGPU(); void textureBind(); void project(); properties::StringProperty _colorTexturePath; properties::BoolProperty _performProjection; properties::IntProperty _rotationX; properties::IntProperty _rotationY; properties::IntProperty _rotationZ; std::unique_ptr _programObject; std::unique_ptr _fboProgramObject; std::unique_ptr _texture; std::unique_ptr _textureOriginal; std::unique_ptr _textureProj; std::unique_ptr _textureWhiteSquare; modelgeometry::ModelGeometry* _geometry; float _alpha; glm::dmat3 _stateMatrix; glm::dmat3 _instrumentMatrix; properties::StringProperty _projectionTexturePath; std::string _defaultProjImage; std::string _source; std::string _destination; std::string _target; // sequence loading std::string _sequenceSource; std::string _sequenceType; // projection mod info std::string _instrumentID; std::string _projectorID; std::string _projecteeID; SpiceManager::AberrationCorrection _aberration; std::vector _potentialTargets; float _fovy; float _aspectRatio; float _nearPlane; float _farPlane; // uniforms glm::vec2 _camScaling; glm::vec3 _up; glm::mat4 _transform; glm::mat4 _viewProjection; glm::mat4 _projectorMatrix; glm::vec3 _boresight; // FBO stuff GLuint _fboID; GLuint _quad; GLuint _vertexPositionBuffer; GLuint _vbo; GLuint _ibo; GLuint _vaoID; std::vector _geometryVertecies; std::vector _geometryIndeces; std::vector _imageTimes; int _frameCount; double _time; bool _capture; psc _sunPosition; properties::BoolProperty _performShading; bool _programIsDirty; }; } // namespace openspace #endif // __RENDERABLEMODELPROJECTION_H__