/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___OPENSPACEENGINE___H__ #define __OPENSPACE_CORE___OPENSPACEENGINE___H__ #include #include #include #include #include #include #include #include #include #include namespace openspace { class AssetManager; class LoadingScreen; class Scene; namespace scripting { struct LuaLibrary; } // Structure that is responsible for the delayed shutdown of the application struct ShutdownInformation { // Whether the application is currently in shutdown mode (i.e. counting down the // timer and closing it at '0' bool inShutdown = false; // Total amount of time the application will wait before actually shutting down float waitTime = 0.f; // Current state of the countdown; if it reaches '0', the application will // close float timer = 0.f; }; struct CommandlineArguments { std::string configurationName; std::string configurationOverride; }; class OpenSpaceEngine { public: OpenSpaceEngine(); ~OpenSpaceEngine(); void registerPathTokens(); void initialize(); void initializeGL(); void deinitialize(); void deinitializeGL(); void preSynchronization(); void postSynchronizationPreDraw(); void render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix, const glm::mat4& projectionMatrix); void drawOverlays(); void postDraw(); void resetPropertyChangeFlags(); void keyboardCallback(Key key, KeyModifier mod, KeyAction action); void charCallback(unsigned int codepoint, KeyModifier modifier); void mouseButtonCallback(MouseButton button, MouseAction action, KeyModifier mods); void mousePositionCallback(double x, double y); void mouseScrollWheelCallback(double posX, double posY); void touchDetectionCallback(TouchInput input); void touchUpdateCallback(TouchInput input); void touchExitCallback(TouchInput input); void handleDragDrop(const std::string& file); std::vector encode(); void decode(std::vector data); void scheduleLoadSingleAsset(std::string assetPath); void toggleShutdownMode(); // Guaranteed to return a valid pointer AssetManager& assetManager(); LoadingScreen* loadingScreen(); void writeSceneDocumentation(); void writeStaticDocumentation(); void createUserDirectoriesIfNecessary(); /** * Returns the Lua library that contains all Lua functions available to affect the * application. */ static scripting::LuaLibrary luaLibrary(); private: void loadSingleAsset(const std::string& assetPath); void loadFonts(); void runGlobalCustomizationScripts(); void configureLogging(); std::string generateFilePath(std::string openspaceRelativePath); void resetPropertyChangeFlagsOfSubowners(openspace::properties::PropertyOwner* po); std::unique_ptr _scene; std::unique_ptr _assetManager; bool _shouldAbortLoading = false; std::unique_ptr _loadingScreen; std::unique_ptr _versionChecker; bool _hasScheduledAssetLoading = false; std::string _scheduledAssetPathToLoad; glm::vec2 _mousePosition = glm::vec2(0.f); //grabs json from each module to pass to the documentation engine. std::string _documentationJson; std::future _writeDocumentationTask; ShutdownInformation _shutdown; // The first frame might take some more time in the update loop, so we need to know to // disable the synchronization; otherwise a hardware sync will kill us after 1 minute bool _isFirstRenderingFirstFrame = true; }; } // namespace openspace // Lua functions - exposed for testing namespace openspace::luascriptfunctions { int createSingleColorImage(lua_State* L); } // openspace::luascriptfunctions #endif // __OPENSPACE_CORE___OPENSPACEENGINE___H__