/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__ #define __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__ #include #include #include #include #include #include #include #include namespace ghoul::opengl { class ProgramObject; } namespace openspace { namespace documentation { struct Documentation; } /** * The base class for screen space images and screen space framebuffers. * This base class handles general functionality specific to planes that are rendered in * front of the camera. It implements protected methods and properties for converting * the planes from Spherical to Cartesian coordinates and back. It also specifies the * interface that its children need to implement. */ class ScreenSpaceRenderable : public properties::PropertyOwner { public: static std::unique_ptr createFromDictionary( const ghoul::Dictionary& dictionary); static constexpr const char* KeyName = "Name"; static constexpr const char* KeyIdentifier = "Identifier"; ScreenSpaceRenderable(const ghoul::Dictionary& dictionary); virtual ~ScreenSpaceRenderable(); virtual void render(); virtual bool initialize(); virtual bool initializeGL(); virtual bool deinitialize(); virtual bool deinitializeGL(); virtual void update(); virtual bool isReady() const; bool isEnabled() const; float depth(); static documentation::Documentation Documentation(); protected: void createShaders(); std::string makeUniqueIdentifier(std::string name); glm::mat4 scaleMatrix(); glm::mat4 globalRotationMatrix(); glm::mat4 translationMatrix(); glm::mat4 localRotationMatrix(); void draw(glm::mat4 modelTransform); virtual void bindTexture() = 0; virtual void unbindTexture(); properties::BoolProperty _enabled; properties::BoolProperty _usePerspectiveProjection; properties::BoolProperty _useRadiusAzimuthElevation; properties::BoolProperty _faceCamera; // x, y, z properties::Vec3Property _cartesianPosition; // Radius, azimuth, elevation, // where azimuth is relative to negative y axis and // elevation is angle from plane with normal z. properties::Vec3Property _raePosition; // Local rotation (roll, pitch, yaw) properties::Vec3Property _localRotation; properties::FloatProperty _scale; properties::Vec3Property _multiplyColor; properties::FloatProperty _opacity; properties::TriggerProperty _delete; glm::ivec2 _objectSize = glm::ivec2(0); UniformCache(color, opacity, mvp, texture) _uniformCache; std::unique_ptr _shader; }; } // namespace openspace #endif // __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__