/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___TEXTURECOMPONENT___H__ #define __OPENSPACE_CORE___TEXTURECOMPONENT___H__ #include #include namespace ghoul::filesystem { class File; } namespace ghoul::opengl {class Texture; } namespace openspace { class TextureComponent { public: using Texture = ghoul::opengl::Texture; const Texture* texture() const; Texture* texture(); void setFilterMode(Texture::FilterMode filterMode); void setWrapping(Texture::WrappingMode wrapping); void setShouldWatchFileForChanges(bool value); void setShouldPurgeFromRAM(bool value); void bind(); void uploadToGpu(); // Loads a texture from a file on disk void loadFromFile(const std::filesystem::path& path); // Function to call in a renderable's update function to make sure // the texture is kept up to date void update(); private: std::unique_ptr _textureFile; std::unique_ptr _texture; Texture::FilterMode _filterMode = Texture::FilterMode::LinearMipMap; Texture::WrappingMode _wrappingMode = Texture::WrappingMode::Repeat; bool _shouldWatchFile = true; bool _shouldPurgeFromRAM = true; bool _fileIsDirty = false; bool _textureIsDirty = false; }; } // namespace openspace #endif // __OPENSPACE_CORE___TEXTURECOMPONENT___H__