/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr const std::array UniformNames = { "modelViewProjectionTransform", "textureOffset", "colorFilterValue", "_nightFactor", "sunPosition", "texture1" }; constexpr openspace::properties::Property::PropertyInfo TextureInfo = { "Texture", "Texture", "This value is the path to a texture on disk that contains a one-dimensional " "texture which is used for these rings." }; constexpr openspace::properties::Property::PropertyInfo SizeInfo = { "Size", "Size", "This value specifies the radius of the rings in meter." }; constexpr openspace::properties::Property::PropertyInfo OffsetInfo = { "Offset", "Offset", "This value is used to limit the width of the rings. Each of the two values is " "a value between 0 and 1, where 0 is the center of the ring and 1 is the " "maximum extent at the radius. For example, if the value is {0.5, 1.0}, the " "ring is only shown between radius/2 and radius. It defaults to {0.0, 1.0}." }; constexpr openspace::properties::Property::PropertyInfo NightFactorInfo = { "NightFactor", "Night Factor", "This value is a multiplicative factor that is applied to the side of the rings " "that is facing away from the Sun. If this value is equal to '1', no darkening " "of the night side occurs." }; constexpr openspace::properties::Property::PropertyInfo ColorFilterInfo = { "ColorFilter", "Color Filter", "This value affects the filtering out of part of the rings depending on the " "color values of the texture. The higher value, the more rings are filtered out." }; struct [[codegen::Dictionary(RenderableRings)]] Parameters { // [[codegen::verbatim(TextureInfo.description)]] std::string texture; // [[codegen::verbatim(SizeInfo.description)]] float size; // [[codegen::verbatim(OffsetInfo.description)]] std::optional offset; // [[codegen::verbatim(NightFactorInfo.description)]] std::optional nightFactor; // [[codegen::verbatim(ColorFilterInfo.description)]] std::optional colorFilter; }; #include "renderablerings_codegen.cpp" } // namespace namespace openspace { documentation::Documentation RenderableRings::Documentation() { return codegen::doc("space_renderable_rings"); } RenderableRings::RenderableRings(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _texturePath(TextureInfo) , _size(SizeInfo, 1.f, 0.f, 1e25f) , _offset(OffsetInfo, glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f)) , _nightFactor(NightFactorInfo, 0.33f, 0.f, 1.f) , _colorFilter(ColorFilterInfo, 0.15f, 0.f, 1.f) { using ghoul::filesystem::File; const Parameters p = codegen::bake(dictionary); _size = p.size; setBoundingSphere(_size); _size.onChange([&]() { _planeIsDirty = true; }); addProperty(_size); _texturePath = absPath(p.texture).string(); _textureFile = std::make_unique(_texturePath.value()); _offset = p.offset.value_or(_offset); _offset.setViewOption(properties::Property::ViewOptions::MinMaxRange); addProperty(_offset); _texturePath.onChange([&]() { loadTexture(); }); addProperty(_texturePath); _textureFile->setCallback([this]() { _textureIsDirty = true; }); _nightFactor = p.nightFactor.value_or(_nightFactor); addProperty(_nightFactor); _colorFilter = p.colorFilter.value_or(_colorFilter); addProperty(_colorFilter); } bool RenderableRings::isReady() const { return _shader && _texture; } void RenderableRings::initializeGL() { _shader = global::renderEngine->buildRenderProgram( "RingProgram", absPath("${MODULE_SPACE}/shaders/rings_vs.glsl"), absPath("${MODULE_SPACE}/shaders/rings_fs.glsl") ); ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames); glGenVertexArrays(1, &_quad); glGenBuffers(1, &_vertexPositionBuffer); createPlane(); loadTexture(); } void RenderableRings::deinitializeGL() { glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; _textureFile = nullptr; _texture = nullptr; global::renderEngine->removeRenderProgram(_shader.get()); _shader = nullptr; } void RenderableRings::render(const RenderData& data, RendererTasks&) { _shader->activate(); glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * glm::dmat4(data.modelTransform.rotation) * glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; _shader->setUniform( _uniformCache.modelViewProjection, data.camera.projectionMatrix() * glm::mat4(modelViewTransform) ); _shader->setUniform(_uniformCache.textureOffset, _offset); _shader->setUniform(_uniformCache.colorFilterValue, _colorFilter); _shader->setUniform(_uniformCache.nightFactor, _nightFactor); _shader->setUniform(_uniformCache.sunPosition, _sunPosition); ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform(_uniformCache.texture, unit); glDisable(GL_CULL_FACE); glBindVertexArray(_quad); glDrawArrays(GL_TRIANGLES, 0, 6); glEnable(GL_CULL_FACE); _shader->deactivate(); } void RenderableRings::update(const UpdateData& data) { if (_shader->isDirty()) { _shader->rebuildFromFile(); ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames); } if (_planeIsDirty) { createPlane(); _planeIsDirty = false; } if (_textureIsDirty) { loadTexture(); _textureIsDirty = false; } _sunPosition = global::renderEngine->scene()->sceneGraphNode("Sun")->worldPosition() - data.modelTransform.translation; } void RenderableRings::loadTexture() { if (!_texturePath.value().empty()) { using namespace ghoul::io; using namespace ghoul::opengl; std::unique_ptr texture = TextureReader::ref().loadTexture( absPath(_texturePath).string() ); if (texture) { LDEBUGC( "RenderableRings", fmt::format("Loaded texture from {}", absPath(_texturePath)) ); _texture = std::move(texture); _texture->uploadTexture(); _texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); _textureFile = std::make_unique( _texturePath.value() ); _textureFile->setCallback([this]() { _textureIsDirty = true; }); } } } void RenderableRings::createPlane() { const GLfloat size = _size; struct VertexData { GLfloat x; GLfloat y; GLfloat s; GLfloat t; }; VertexData data[] = { { -size, -size, 0.f, 0.f }, { size, size, 1.f, 1.f }, { -size, size, 0.f, 1.f }, { -size, -size, 0.f, 0.f }, { size, -size, 1.f, 0.f }, { size, size, 1.f, 1.f }, }; glBindVertexArray(_quad); glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), nullptr ); glEnableVertexAttribArray(1); glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), reinterpret_cast(offsetof(VertexData, s)) // NOLINT ); } } // namespace openspace