/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2018 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { const char* KeyGeometry = "Geometry"; static const openspace::properties::Property::PropertyInfo TextureInfo = { "ColorTexture", "Color Texture", "This value points to a color texture file that is applied to the geometry " "rendered in this object." }; static const openspace::properties::Property::PropertyInfo ShadingInfo = { "PerformShading", "Perform Shading", "This value determines whether this model should be shaded by using the position " "of the Sun." }; static const openspace::properties::Property::PropertyInfo ModelTransformInfo = { "ModelTransform", "Model Transform", "This value specifies the model transform that is applied to the model before " "all other transformations are applied." }; } // namespace namespace openspace { documentation::Documentation RenderableModel::Documentation() { using namespace documentation; return { "RenderableModel", "base_renderable_model", { { KeyGeometry, new ReferencingVerifier("base_geometry_model"), Optional::No, "This specifies the model that is rendered by the Renderable." }, { TextureInfo.identifier, new StringVerifier, Optional::Yes, TextureInfo.description }, { ShadingInfo.identifier, new BoolVerifier, Optional::Yes, ShadingInfo.description }, { ModelTransformInfo.identifier, new DoubleMatrix3Verifier, Optional::Yes, ModelTransformInfo.description } } }; } RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _geometry(nullptr) , _colorTexturePath(TextureInfo) , _performShading(ShadingInfo, true) , _modelTransform(ModelTransformInfo, glm::mat3(1.0)) , _programObject(nullptr) , _texture(nullptr) { documentation::testSpecificationAndThrow( Documentation(), dictionary, "RenderableModel" ); addProperty(_opacity); registerUpdateRenderBinFromOpacity(); if (dictionary.hasKey(KeyGeometry)) { ghoul::Dictionary dict = dictionary.value(KeyGeometry); _geometry = modelgeometry::ModelGeometry::createFromDictionary(dict); } if (dictionary.hasKey(TextureInfo.identifier)) { _colorTexturePath = absPath(dictionary.value( TextureInfo.identifier )); } if (dictionary.hasKey(ModelTransformInfo.identifier)) { _modelTransform = dictionary.value(ModelTransformInfo.identifier); } if (dictionary.hasKey(ShadingInfo.identifier)) { _performShading = dictionary.value(ShadingInfo.identifier); } addPropertySubOwner(_geometry.get()); addProperty(_colorTexturePath); _colorTexturePath.onChange(std::bind(&RenderableModel::loadTexture, this)); addProperty(_performShading); } bool RenderableModel::isReady() const { return _programObject && _texture; } void RenderableModel::initializeGL() { _programObject = OsEng.renderEngine().buildRenderProgram( "ModelProgram", absPath("${MODULE_BASE}/shaders/model_vs.glsl"), absPath("${MODULE_BASE}/shaders/model_fs.glsl") ); _uniformCache.opacity = _programObject->uniformLocation("opacity"); _uniformCache.directionToSunViewSpace = _programObject->uniformLocation( "directionToSunViewSpace" ); _uniformCache.modelViewTransform = _programObject->uniformLocation( "modelViewTransform" ); _uniformCache.projectionTransform = _programObject->uniformLocation( "projectionTransform" ); _uniformCache.performShading = _programObject->uniformLocation( "performShading" ); _uniformCache.texture = _programObject->uniformLocation("texture1"); loadTexture(); _geometry->initialize(this); } void RenderableModel::deinitializeGL() { if (_geometry) { _geometry->deinitialize(); _geometry = nullptr; } _texture = nullptr; if (_programObject) { OsEng.renderEngine().removeRenderProgram(_programObject); _programObject = nullptr; } } void RenderableModel::render(const RenderData& data, RendererTasks&) { _programObject->activate(); _programObject->setUniform(_uniformCache.opacity, _opacity); // Model transform and view transform needs to be in double precision glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation glm::dmat4(data.modelTransform.rotation) * // Spice rotation glm::scale( glm::dmat4(_modelTransform.value()), glm::dvec3(data.modelTransform.scale) ); glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; glm::vec3 directionToSun = glm::normalize(_sunPos - data.modelTransform.translation); glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun; _programObject->setUniform( _uniformCache.directionToSunViewSpace, directionToSunViewSpace ); _programObject->setUniform( _uniformCache.modelViewTransform, glm::mat4(modelViewTransform) ); _programObject->setUniform( _uniformCache.projectionTransform, data.camera.projectionMatrix() ); _programObject->setUniform( _uniformCache.performShading, _performShading ); _geometry->setUniforms(*_programObject); // Bind texture ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _programObject->setUniform(_uniformCache.texture, unit); _geometry->render(); _programObject->deactivate(); } void RenderableModel::update(const UpdateData&) { if (_programObject->isDirty()) { _programObject->rebuildFromFile(); _uniformCache.opacity = _programObject->uniformLocation("opacity"); _uniformCache.directionToSunViewSpace = _programObject->uniformLocation( "directionToSunViewSpace" ); _uniformCache.modelViewTransform = _programObject->uniformLocation( "modelViewTransform" ); _uniformCache.projectionTransform = _programObject->uniformLocation( "projectionTransform" ); _uniformCache.performShading = _programObject->uniformLocation( "performShading" ); _uniformCache.texture = _programObject->uniformLocation("texture1"); } _sunPos = OsEng.renderEngine().scene()->sceneGraphNode( "SolarSystemBarycenter" )->worldPosition(); } void RenderableModel::loadTexture() { _texture = nullptr; if (_colorTexturePath.value() != "") { _texture = ghoul::io::TextureReader::ref().loadTexture( absPath(_colorTexturePath) ); if (_texture) { LDEBUGC( "RenderableModel", fmt::format("Loaded texture from '{}'", absPath(_colorTexturePath)) ); _texture->uploadTexture(); _texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); } } } } // namespace openspace