/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___DASHBOARD___H__ #define __OPENSPACE_CORE___DASHBOARD___H__ #include #include #include #include #include #include #include #include namespace openspace { namespace scripting { struct LuaLibrary; } class Dashboard : public properties::PropertyOwner { public: Dashboard(); virtual ~Dashboard() override = default; /** * Renders all of the items of this Dashboard at the provided \p penPosition. The * position is provided in pixels with the top-left corner being located at (0,0). The * rendering of the DashboardItems will update the \p penPosition according to where * the next item should be placed. * * \param penPosition The location at which we want to render the dashboard items */ void render(glm::vec2& penPosition); void addDashboardItem(std::unique_ptr item); bool hasItem(int index) const; const DashboardItem& item(int index) const; void removeDashboardItem(const std::string& identifier); void removeDashboardItem(int index); void clearDashboardItems(); glm::ivec2 startPositionOffset(); std::vector dashboardItems() const; /** * Returns the Lua library that contains all Lua functions available to affect the * rendering. */ static scripting::LuaLibrary luaLibrary(); private: properties::BoolProperty _isEnabled; properties::IVec2Property _startPositionOffset; properties::IntProperty _refreshRate; std::vector> _items; std::chrono::steady_clock::time_point _lastRefresh; }; } // openspace #endif // __OPENSPACE_CORE___DASHBOARD___H__