/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef BLENDING_HGLSL #define BLENDING_HGLSL vec4 blendOver(vec4 oldColor, vec4 newColor) { vec4 toReturn; toReturn.rgb = (newColor.rgb * newColor.a + oldColor.rgb * oldColor.a * (1 - newColor.a)) / (newColor.a + oldColor.a * (1 - newColor.a)); toReturn.a = newColor.a + oldColor.a * (1 - newColor.a); return toReturn; } vec4 blendMultiply(vec4 oldColor, vec4 newColor) { return oldColor * newColor; } vec4 blendAdd(vec4 oldColor, vec4 newColor) { return oldColor + newColor; } vec4 blendSubtract(vec4 oldColor, vec4 newColor) { return oldColor - newColor; } /* vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); //vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); //vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy); vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } */ vec3 hsl2rgb( in vec3 c ) { vec3 rgb = clamp( abs(mod(c.x*6.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0, 0.0, 1.0 ); return c.z + c.y * (rgb-0.5)*(1.0-abs(2.0*c.z-1.0)); } vec3 HueShift (in vec3 Color, in float Shift) { vec3 P = vec3(0.55735)*dot(vec3(0.55735),Color); vec3 U = Color-P; vec3 V = cross(vec3(0.55735),U); Color = U*cos(Shift*6.2832) + V*sin(Shift*6.2832) + P; return vec3(Color); } vec3 rgb2hsl( in vec3 c ){ float h = 0.0; float s = 0.0; float l = 0.0; float r = c.r; float g = c.g; float b = c.b; float cMin = min( r, min( g, b ) ); float cMax = max( r, max( g, b ) ); l = ( cMax + cMin ) / 2.0; if ( cMax > cMin ) { float cDelta = cMax - cMin; //s = l < .05 ? cDelta / ( cMax + cMin ) : cDelta / ( 2.0 - ( cMax + cMin ) ); Original s = l < .0 ? cDelta / ( cMax + cMin ) : cDelta / ( 2.0 - ( cMax + cMin ) ); if ( r == cMax ) { h = ( g - b ) / cDelta; } else if ( g == cMax ) { h = 2.0 + ( b - r ) / cDelta; } else { h = 4.0 + ( r - g ) / cDelta; } if ( h < 0.0) { h += 6.0; } h = h / 6.0; } return vec3( h, s, l ); } vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); //vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); //vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy); vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } #endif