/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include "ghoul/misc/dictionary.h" #include namespace { const std::string _loggerCat = "LayeredTextureShaderProvider"; } namespace openspace { bool LayeredTextureInfo::operator==(const LayeredTextureInfo& other) const { return numLayers == other.numLayers && keyNumLayers == other.keyNumLayers; } bool LayeredTexturePreprocessingData::operator==( const LayeredTexturePreprocessingData& other) const { if (layeredTextureInfo.size() != other.layeredTextureInfo.size()) { return false; } else { bool equal = true; for (size_t i = 0; i < layeredTextureInfo.size(); i++) { equal = equal && (layeredTextureInfo[i] == other.layeredTextureInfo[i]); } return equal; } } LayeredTextureShaderProvider::LayeredTextureShaderProvider( const std::string& shaderName, const std::string& vsPath, const std::string& fsPath) : _shaderName(shaderName) , _vsPath(vsPath) , _fsPath(fsPath) { } LayeredTextureShaderProvider::~LayeredTextureShaderProvider() { if (_programObject) { RenderEngine& renderEngine = OsEng.renderEngine(); renderEngine.removeRenderProgram(_programObject); _programObject = nullptr; } } ProgramObject* LayeredTextureShaderProvider::getUpdatedShaderProgram( LayeredTexturePreprocessingData preprocessingData) { if (!(preprocessingData == _preprocessingData) || _programObject == nullptr) { // No need to recompile shader. Shader is up to date and can be returned. recompileShaderProgram(preprocessingData); } return _programObject.get(); } void LayeredTextureShaderProvider::recompileShaderProgram( LayeredTexturePreprocessingData preprocessingData) { _preprocessingData = preprocessingData; ghoul::Dictionary shaderDictionary; // Different texture types can be height maps or color texture for example // These are used differently within the shaders. auto textureTypes = _preprocessingData.layeredTextureInfo; for (size_t i = 0; i < textureTypes.size(); i++) { shaderDictionary.setValue( textureTypes[i].keyNumLayers, textureTypes[i].numLayers); } // Remove old program _programObject.release(); _programObject = OsEng.renderEngine().buildRenderProgram( _shaderName, _vsPath, _fsPath, shaderDictionary); ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!"); using IgnoreError = ProgramObject::IgnoreError; _programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes); } } // namespace openspace