/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include // open space includes #include #include #include #include // ghoul includes #include #define _USE_MATH_DEFINES #include namespace { const std::string _loggerCat = "ChunkLodGlobe"; } namespace openspace { const GeodeticPatch ChunkedLodGlobe::LEFT_HEMISPHERE = GeodeticPatch(0, -M_PI/2, M_PI/2, M_PI/2); const GeodeticPatch ChunkedLodGlobe::RIGHT_HEMISPHERE = GeodeticPatch(0, M_PI/2, M_PI/2, M_PI/2); const ChunkIndex ChunkedLodGlobe::LEFT_HEMISPHERE_INDEX = ChunkIndex(0, 0, 1); const ChunkIndex ChunkedLodGlobe::RIGHT_HEMISPHERE_INDEX = ChunkIndex(1, 0, 1); ChunkedLodGlobe::ChunkedLodGlobe( const Ellipsoid& ellipsoid, size_t segmentsPerPatch, std::shared_ptr tileProviderManager) : _ellipsoid(ellipsoid) , _leftRoot(new ChunkNode(Chunk(this, LEFT_HEMISPHERE_INDEX))) , _rightRoot(new ChunkNode(Chunk(this, RIGHT_HEMISPHERE_INDEX))) , minSplitDepth(2) , maxSplitDepth(22) , _savedCamera(nullptr) , _tileProviderManager(tileProviderManager) { auto geometry = std::make_shared( (unsigned int) segmentsPerPatch, (unsigned int) segmentsPerPatch, TriangleSoup::Positions::No, TriangleSoup::TextureCoordinates::Yes, TriangleSoup::Normals::No); _chunkCullers.push_back(new HorizonCuller()); _chunkCullers.push_back(new FrustumCuller(AABB3(vec3(-1, -1, 0), vec3(1, 1, 1e35)))); _chunkEvaluatorByAvailableTiles = std::make_unique(); _chunkEvaluatorByProjectedArea = std::make_unique(); _chunkEvaluatorByDistance = std::make_unique(); _patchRenderer = std::make_unique(geometry, tileProviderManager); } ChunkedLodGlobe::~ChunkedLodGlobe() { } bool ChunkedLodGlobe::initialize() { return isReady(); } bool ChunkedLodGlobe::deinitialize() { return true; } bool ChunkedLodGlobe::isReady() const { bool ready = true; return ready; } std::shared_ptr ChunkedLodGlobe::getTileProviderManager() const { return _tileProviderManager; } ChunkRenderer& ChunkedLodGlobe::getPatchRenderer() const{ return *_patchRenderer; } bool ChunkedLodGlobe::testIfCullable(const Chunk& chunk, const RenderData& renderData) const { if (doHorizonCulling && _chunkCullers[0]->isCullable(chunk, renderData)) { return true; } if (doFrustumCulling && _chunkCullers[1]->isCullable(chunk, renderData)) { return true; } return false; } int ChunkedLodGlobe::getDesiredLevel(const Chunk& chunk, const RenderData& renderData) const { int desiredLevel = 0; if (levelByProjArea) { desiredLevel = _chunkEvaluatorByProjectedArea->getDesiredLevel(chunk, renderData); } else { desiredLevel = _chunkEvaluatorByDistance->getDesiredLevel(chunk, renderData); } if (limitLevelByAvailableHeightData) { int desiredLevelByAvailableData = _chunkEvaluatorByAvailableTiles->getDesiredLevel(chunk, renderData); if (desiredLevelByAvailableData != ChunkLevelEvaluator::UNKNOWN_DESIRED_LEVEL) { desiredLevel = min(desiredLevel, desiredLevelByAvailableData); } } desiredLevel = glm::clamp(desiredLevel, minSplitDepth, maxSplitDepth); return desiredLevel; } void ChunkedLodGlobe::render(const RenderData& data){ minDistToCamera = INFINITY; ChunkNode::renderedChunks = 0; _leftRoot->updateChunkTree(data); _rightRoot->updateChunkTree(data); renderChunkTree(_leftRoot.get(), data); renderChunkTree(_rightRoot.get(), data); // Calculate the MVP matrix dmat4 modelTransform = translate(dmat4(1), data.position.dvec3()); dmat4 viewTransform = dmat4(data.camera.combinedViewMatrix()); dmat4 mvp = dmat4(data.camera.projectionMatrix()) * viewTransform * modelTransform; if (showChunkBounds) { std::function chunkDebugRenderer = [&data, &mvp](const ChunkNode& chunkNode) { const Chunk& chunk = chunkNode.getChunk(); if (chunkNode.isLeaf() && chunk.isVisible()) { const std::vector modelSpaceCorners = chunk.getBoundingPolyhedronCorners(); std::vector clippingSpaceCorners(8); for (size_t i = 0; i < 8; i++) { clippingSpaceCorners[i] = mvp * modelSpaceCorners[i]; } unsigned int colorBits = 1 + chunk.index().level % 6; vec4 color = vec4(colorBits & 1, colorBits & 2, colorBits & 4, 0.3); DebugRenderer::ref()->renderBoxFaces(clippingSpaceCorners, color); glLineWidth(4.0f); DebugRenderer::ref()->renderBoxEdges(clippingSpaceCorners, color); glPointSize(20.0f); DebugRenderer::ref()->renderVertices(clippingSpaceCorners, GL_POINTS, color); } }; _leftRoot->depthFirst(chunkDebugRenderer); _rightRoot->depthFirst(chunkDebugRenderer); } //LDEBUG("min distnace to camera: " << minDistToCamera); Vec3 cameraPos = data.camera.position().dvec3(); //LDEBUG("cam pos x: " << cameraPos.x << " y: " << cameraPos.y << " z: " << cameraPos.z); //LDEBUG("ChunkNode count: " << ChunkNode::chunkNodeCount); //LDEBUG("RenderedPatches count: " << ChunkNode::renderedChunks); //LDEBUG(ChunkNode::renderedChunks << " / " << ChunkNode::chunkNodeCount << " chunks rendered"); } void ChunkedLodGlobe::renderChunkTree(ChunkNode* node, const RenderData& data) const { if (renderSmallChunksFirst) { node->renderReversedBreadthFirst(data); } else { node->renderDepthFirst(data); } } void ChunkedLodGlobe::update(const UpdateData& data) { _patchRenderer->update(); } void ChunkedLodGlobe::setStateMatrix(const glm::dmat3& stateMatrix) { _stateMatrix = stateMatrix; } const glm::dmat3& ChunkedLodGlobe::stateMatrix() { return _stateMatrix; } const Ellipsoid& ChunkedLodGlobe::ellipsoid() const { return _ellipsoid; } } // namespace openspace