/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include namespace { const std::string _loggerCat = "TileSelector"; } namespace openspace { TileAndTransform TileSelector::getHighestResolutionTile(TileProvider* tileProvider, ChunkIndex chunkIndex, int parents) { TileUvTransform uvTransform; uvTransform.uvOffset = glm::vec2(0, 0); uvTransform.uvScale = glm::vec2(1, 1); // Step 1. Traverse 0 or more parents up the chunkTree as requested by the caller for (int i = 0; i < parents && chunkIndex.level > 1; i++) { ascendToParent(chunkIndex, uvTransform); } // Step 2. Traverse 0 or more parents up the chunkTree to make sure we're inside // the range of defined data. int maximumLevel = tileProvider->getAsyncTileReader()->getTextureDataProvider()->getMaximumLevel(); while(chunkIndex.level > maximumLevel){ ascendToParent(chunkIndex, uvTransform); } // Step 3. Traverse 0 or more parents up the chunkTree until we find a chunk that // has a loaded tile ready to use. while (chunkIndex.level > 1) { Tile tile = tileProvider->getTile(chunkIndex); if (tile.status != Tile::Status::OK) { ascendToParent(chunkIndex, uvTransform); } else return { tile, uvTransform }; } return {Tile::TileUnavailable, uvTransform}; } void TileSelector::ascendToParent(ChunkIndex& chunkIndex, TileUvTransform& uv) { uv.uvOffset *= 0.5; uv.uvScale *= 0.5; if (chunkIndex.isEastChild()) { uv.uvOffset.x += 0.5; } // In OpenGL, positive y direction is up if (chunkIndex.isNorthChild()) { uv.uvOffset.y += 0.5; } --chunkIndex; } } // namespace openspace