/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2019 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr const char* _loggerCat = "RenderablePlaneProjection"; constexpr const char* KeySpacecraft = "Spacecraft"; constexpr const char* KeyInstrument = "Instrument"; constexpr const char* KeyMoving = "Moving"; constexpr const char* KeyTexture = "Texture"; constexpr const char* KeyName = "Name"; constexpr const char* KeyTarget = "DefaultTarget"; constexpr const char* GalacticFrame = "GALACTIC"; } // namespace namespace openspace { RenderablePlaneProjection::RenderablePlaneProjection(const ghoul::Dictionary& dictionary) : Renderable(dictionary) { dictionary.getValue(KeySpacecraft, _spacecraft); dictionary.getValue(KeyInstrument, _instrument); dictionary.getValue(KeyMoving, _moving); dictionary.getValue(KeyName, _name); dictionary.getValue(KeyTarget, _defaultTarget); if (dictionary.hasKeyAndValue(KeyTexture)) { _texturePath = dictionary.value(KeyTexture); _texturePath = absPath(_texturePath); _textureFile = std::make_unique(_texturePath); } } RenderablePlaneProjection::~RenderablePlaneProjection() {} // NOLINT bool RenderablePlaneProjection::isReady() const { return _shader && _texture; } void RenderablePlaneProjection::initializeGL() { glGenVertexArrays(1, &_quad); glGenBuffers(1, &_vertexPositionBuffer); _shader = global::renderEngine.buildRenderProgram( "Image Plane", absPath("${MODULE_BASE}/shaders/imageplane_vs.glsl"), absPath("${MODULE_BASE}/shaders/imageplane_fs.glsl") ); setTarget(_defaultTarget); loadTexture(); } void RenderablePlaneProjection::deinitializeGL() { if (_shader) { global::renderEngine.removeRenderProgram(_shader.get()); _shader = nullptr; } glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; _texture = nullptr; } void RenderablePlaneProjection::render(const RenderData& data, RendererTasks&) { bool active = ImageSequencer::ref().isInstrumentActive( data.time.j2000Seconds(), _instrument ); if (!_hasImage || (_moving && !active)) { return; } _shader->activate(); glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * glm::dmat4(_stateMatrix); glm::mat4 modelViewProjectionTransform = data.camera.projectionMatrix() * glm::mat4(data.camera.combinedViewMatrix() * modelTransform); _shader->setUniform("modelViewProjectionTransform", modelViewProjectionTransform); ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform("texture1", unit); glBindVertexArray(_quad); glDrawArrays(GL_TRIANGLES, 0, 6); _shader->deactivate(); } void RenderablePlaneProjection::update(const UpdateData& data) { const double time = data.time.j2000Seconds(); const Image& img = openspace::ImageSequencer::ref().latestImageForInstrument( _instrument ); if (img.path.empty()) { return; } _hasImage = true; _stateMatrix = SpiceManager::ref().positionTransformMatrix( _target.frame, GalacticFrame, time ); const double timePast = std::abs(img.timeRange.start - _previousTime); if (_moving || _planeIsDirty) { updatePlane(img, time); } else if (timePast > DBL_EPSILON) { _previousTime = img.timeRange.start; updatePlane(img, img.timeRange.start); } if (_shader->isDirty()) { _shader->rebuildFromFile(); } if (_textureIsDirty) { loadTexture(); _textureIsDirty = false; } } void RenderablePlaneProjection::loadTexture() { if (!_texturePath.empty()) { using TR = ghoul::io::TextureReader; std::unique_ptr texture = TR::ref().loadTexture( absPath(_texturePath) ); if (texture) { if (texture->format() == ghoul::opengl::Texture::Format::Red) { texture->setSwizzleMask({ GL_RED, GL_RED, GL_RED, GL_ONE }); } texture->uploadTexture(); // TODO: AnisotropicMipMap crashes on ATI cards ---abock //texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap); _texture = std::move(texture); _textureFile = std::make_unique(_texturePath); _textureFile->setCallback( [&](const ghoul::filesystem::File&) { _textureIsDirty = true; } ); } } } void RenderablePlaneProjection::updatePlane(const Image& img, double currentTime) { std::string target = img.path.empty() ? _defaultTarget : img.target; setTarget(std::move(target)); std::string frame; std::vector bounds; glm::dvec3 boresight; try { SpiceManager::FieldOfViewResult r = SpiceManager::ref().fieldOfView(_instrument); frame = std::move(r.frameName); bounds = std::move(r.bounds); boresight = std::move(r.boresightVector); } catch (const SpiceManager::SpiceException& e) { LERROR(e.what()); } double lt; const glm::dvec3 vecToTarget = SpiceManager::ref().targetPosition( _target.body, _spacecraft, GalacticFrame, { SpiceManager::AberrationCorrection::Type::ConvergedNewtonianStellar, SpiceManager::AberrationCorrection::Direction::Reception }, currentTime, lt ); // The apparent position, CN+S, makes image align best with target // @TODO: Remove these powerscaled coordinates psc projection[4]; for (size_t j = 0; j < bounds.size(); ++j) { bounds[j] = SpiceManager::ref().frameTransformationMatrix( frame, GalacticFrame, currentTime ) * bounds[j]; glm::dvec3 cornerPosition = glm::proj(vecToTarget, bounds[j]); if (!_moving) { cornerPosition -= vecToTarget; } cornerPosition = SpiceManager::ref().frameTransformationMatrix( GalacticFrame, _target.frame, currentTime ) * cornerPosition; projection[j] = PowerScaledCoordinate::CreatePowerScaledCoordinate( cornerPosition[0], cornerPosition[1], cornerPosition[2] ); projection[j][3] += 3; } if (!_moving) { SceneGraphNode* thisNode = global::renderEngine.scene()->sceneGraphNode(_name); SceneGraphNode* newParent = global::renderEngine.scene()->sceneGraphNode( _target.node ); if (thisNode && newParent) { thisNode->setParent(*newParent); } } const GLfloat vertex_data[] = { // square of two triangles drawn within fov in target coordinates // x y z w s t // Lower left 1 projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 0, // Upper right 2 projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 1, // Upper left 3 projection[2][0], projection[2][1], projection[2][2], projection[2][3], 0, 1, // Lower left 4 = 1 projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 0, // Lower right 5 projection[0][0], projection[0][1], projection[0][2], projection[0][3], 1, 0, // Upper left 6 = 2 projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 1, }; glBindVertexArray(_quad); glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, nullptr); glEnableVertexAttribArray(1); glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(sizeof(GLfloat) * 4) ); if (!_moving && !img.path.empty()) { _texturePath = img.path; loadTexture(); } } void RenderablePlaneProjection::setTarget(std::string body) { if (body.empty()) { return; } _target.frame = SpiceManager::ref().frameFromBody(body); _target.body = std::move(body); } } // namespace openspace