/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2015 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { const std::string _loggerCat = "RenderablePlane"; const std::string keyFieldlines = "Fieldlines"; const std::string keyFilename = "File"; const std::string keyHints = "Hints"; const std::string keyShaders = "Shaders"; const std::string keyVertexShader = "VertexShader"; const std::string keyFragmentShader = "FragmentShader"; } namespace openspace { RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _texturePath("texture", "Texture") , _billboard("billboard", "Billboard", false) , _projectionListener("projectionListener", "DisplayProjections", false) , _size("size", "Size", glm::vec2(1,1), glm::vec2(0.f), glm::vec2(1.f, 25.f)) , _origin(Origin::Center) , _shader(nullptr) , _textureIsDirty(false) , _texture(nullptr) , _quad(0) , _vertexPositionBuffer(0) { glm::vec2 size; dictionary.getValue("Size", size); _size = size; if (dictionary.hasKey("Name")){ dictionary.getValue("Name", _nodeName); } std::string origin; if (dictionary.getValue("Origin", origin)) { if (origin == "LowerLeft") { _origin = Origin::LowerLeft; } else if (origin == "LowerRight") { _origin = Origin::LowerRight; } else if (origin == "UpperLeft") { _origin = Origin::UpperLeft; } else if (origin == "UpperRight") { _origin = Origin::UpperRight; } else if (origin == "Center") { _origin = Origin::Center; } } // Attempt to get the billboard value bool billboard = false; if (dictionary.getValue("Billboard", billboard)) { _billboard = billboard; } if (dictionary.hasKey("ProjectionListener")){ bool projectionListener = false; if (dictionary.getValue("ProjectionListener", projectionListener)) { _projectionListener = projectionListener; } } std::string texturePath = ""; bool success = dictionary.getValue("Texture", texturePath); if (success) { _texturePath = absPath(texturePath); _textureFile = new ghoul::filesystem::File(_texturePath); } addProperty(_billboard); addProperty(_texturePath); _texturePath.onChange(std::bind(&RenderablePlane::loadTexture, this)); _textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; }); addProperty(_size); //_size.onChange(std::bind(&RenderablePlane::createPlane, this)); _size.onChange([this](){ _planeIsDirty = true; }); setBoundingSphere(_size.value()); } RenderablePlane::~RenderablePlane() { delete _textureFile; _textureFile = nullptr; } bool RenderablePlane::isReady() const { bool ready = true; if (!_shader) ready &= false; if(!_texture) ready &= false; return ready; } bool RenderablePlane::initialize() { glGenVertexArrays(1, &_quad); // generate array glGenBuffers(1, &_vertexPositionBuffer); // generate buffer createPlane(); if (_shader == nullptr) { // Plane Program _shader = ghoul::opengl::ProgramObject::Build("PlaneProgram", "${MODULE_BASE}/shaders/plane_vs.glsl", "${MODULE_BASE}/shaders/plane_fs.glsl"); if (!_shader) return false; } loadTexture(); return isReady(); } bool RenderablePlane::deinitialize() { glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; if (!_projectionListener){ // its parents job to kill texture // iff projectionlistener _texture = nullptr; } delete _textureFile; _textureFile = nullptr; _shader = nullptr; return true; } void RenderablePlane::render(const RenderData& data) { glm::mat4 transform = glm::mat4(1.0); if (_billboard) transform = glm::inverse(data.camera.viewRotationMatrix()); // Activate shader _shader->activate(); if (_projectionListener){ //get parent node-texture and set with correct dimensions SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent(); if (textureNode != nullptr){ RenderablePlanetProjection* t = static_cast(textureNode->renderable()); _texture = std::unique_ptr(t->baseTexture()); float h = _texture->height(); float w = _texture->width(); float scale = h / w; transform = glm::scale(transform, glm::vec3(1.f, scale, 1.f)); } } _shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix()); _shader->setUniform("ModelTransform", transform); setPscUniforms(_shader.get(), &data.camera, data.position); ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform("texture1", unit); glBindVertexArray(_quad); glDrawArrays(GL_TRIANGLES, 0, 6); _shader->deactivate(); } void RenderablePlane::update(const UpdateData& data) { if (_shader->isDirty()) _shader->rebuildFromFile(); if (_planeIsDirty) createPlane(); if (_textureIsDirty) { loadTexture(); _textureIsDirty = false; } } void RenderablePlane::loadTexture() { if (_texturePath.value() != "") { std::unique_ptr texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath)); if (texture) { LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'"); texture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); _texture = std::move(texture); delete _textureFile; _textureFile = new ghoul::filesystem::File(_texturePath); _textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; }); } } } void RenderablePlane::createPlane() { // ============================ // GEOMETRY (quad) // ============================ const GLfloat size = _size.value()[0]; const GLfloat w = _size.value()[1]; const GLfloat vertex_data[] = { // square of two triangles (sigh) // x y z w s t -size, -size, 0.0f, w, 0, 1, size, size, 0.0f, w, 1, 0, -size, size, 0.0f, w, 0, 0, -size, -size, 0.0f, w, 0, 1, size, -size, 0.0f, w, 1, 1, size, size, 0.0f, w, 1, 0, }; glBindVertexArray(_quad); // bind array glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(0)); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(sizeof(GLfloat) * 4)); } } // namespace openspace