/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include namespace { const std::string _loggerCat = "RenderablePlane"; const std::string _keyType = "TerminatorType"; const std::string _keyLightSource = "LightSource"; const std::string _keyObserver = "Observer"; const std::string _keyBody = "Body"; const std::string _keyBodyFrame = "BodyFrame"; const std::string _keyMainFrame = "MainFrame"; const std::string _keyAberration = "Aberration"; } namespace openspace { RenderableShadowCylinder::RenderableShadowCylinder(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _numberOfPoints("amountOfPoints", "Points", 190, 1, 300) , _shadowLength("shadowLength", "Shadow Length", 0.1, 0.0, 0.5) , _shadowColor("shadowColor", "Shadow Color", glm::vec4(1.f, 1.f, 1.f, 0.25f), glm::vec4(0.f), glm::vec4(1.f)) , _shader(nullptr) , _vao(0) , _vbo(0) { addProperty(_numberOfPoints); addProperty(_shadowLength); addProperty(_shadowColor); bool success = dictionary.getValue(_keyType, _terminatorType); ghoul_assert(success, ""); success = dictionary.getValue(_keyLightSource, _lightSource); ghoul_assert(success, ""); success = dictionary.getValue(_keyObserver, _observer); ghoul_assert(success, ""); success = dictionary.getValue(_keyBody, _body); ghoul_assert(success, ""); success = dictionary.getValue(_keyBodyFrame, _bodyFrame); ghoul_assert(success, ""); success = dictionary.getValue(_keyMainFrame, _mainFrame); ghoul_assert(success, ""); std::string a = "NONE"; success = dictionary.getValue(_keyAberration, a); _aberration = SpiceManager::AberrationCorrection(a); ghoul_assert(success, ""); } RenderableShadowCylinder::~RenderableShadowCylinder() { } bool RenderableShadowCylinder::isReady() const { bool ready = true; if (!_shader) ready &= false; return ready; } bool RenderableShadowCylinder::initialize() { glGenVertexArrays(1, &_vao); // generate array glGenBuffers(1, &_vbo); // generate buffer bool completeSuccess = true; RenderEngine& renderEngine = OsEng.renderEngine(); _shader = renderEngine.buildRenderProgram("ShadowProgram", "${MODULE_NEWHORIZONS}/shaders/terminatorshadow_vs.glsl", "${MODULE_NEWHORIZONS}/shaders/terminatorshadow_fs.glsl"); if (!_shader) return false; return completeSuccess; } bool RenderableShadowCylinder::deinitialize() { RenderEngine& renderEngine = OsEng.renderEngine(); if (_shader) { renderEngine.removeRenderProgram(_shader); _shader = nullptr; } glDeleteVertexArrays(1, &_vao); _vao = 0; glDeleteBuffers(1, &_vbo); _vbo = 0; return true; } void RenderableShadowCylinder::render(const RenderData& data){ glm::mat4 _transform = glm::mat4(1.0); for (int i = 0; i < 3; i++){ for (int j = 0; j < 3; j++){ _transform[i][j] = static_cast(_stateMatrix[i][j]); } } glDepthMask(false); // Activate shader _shader->activate(); _shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix()); _shader->setUniform("ModelTransform", _transform); _shader->setUniform("shadowColor", _shadowColor); setPscUniforms(*_shader.get(), data.camera, data.position); glBindVertexArray(_vao); glDrawArrays(GL_TRIANGLE_STRIP, 0, static_cast(_vertices.size())); glBindVertexArray(0); _shader->deactivate(); glDepthMask(true); } void RenderableShadowCylinder::update(const UpdateData& data) { _stateMatrix = SpiceManager::ref().positionTransformMatrix(_bodyFrame, _mainFrame, data.time); _time = data.time; if (_shader->isDirty()) _shader->rebuildFromFile(); createCylinder(); } glm::vec4 psc_addition(glm::vec4 v1, glm::vec4 v2) { float k = 10.f; float ds = v2.w - v1.w; if (ds >= 0) { float p = pow(k, -ds); return glm::vec4(v1.x*p + v2.x, v1.y*p + v2.y, v1.z*p + v2.z, v2.w); } else { float p = pow(k, ds); return glm::vec4(v1.x + v2.x*p, v1.y + v2.y*p, v1.z + v2.z*p, v1.w); } } void RenderableShadowCylinder::createCylinder() { double targetEpoch; glm::dvec3 observerPosition; std::vector terminatorPoints; SpiceManager::TerminatorType t = SpiceManager::terminatorTypeFromString(_terminatorType); // if (_terminatorType == "UMBRAL") // t = SpiceManager::TerminatorType::Umbral; // else if (_terminatorType == "PENUMBRAL") // t = SpiceManager::TerminatorType::Penumbral; auto res = SpiceManager::ref().terminatorEllipse(_body, _observer, _bodyFrame, _lightSource, t, _aberration, _time, _numberOfPoints); targetEpoch = res.targetEphemerisTime; observerPosition = std::move(res.observerPosition); std::vector ps = std::move(res.terminatorPoints); for (auto&& p : ps) { PowerScaledCoordinate psc = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z); psc[3] += 3; terminatorPoints.push_back(psc); } double lt; glm::dvec3 vecLightSource = SpiceManager::ref().targetPosition(_body, _lightSource, _mainFrame, _aberration, _time, lt); glm::dmat3 _stateMatrix = glm::inverse(SpiceManager::ref().positionTransformMatrix(_bodyFrame, _mainFrame, _time)); vecLightSource = _stateMatrix * vecLightSource; vecLightSource *= _shadowLength; _vertices.clear(); psc endpoint = psc::CreatePowerScaledCoordinate(vecLightSource.x, vecLightSource.y, vecLightSource.z); for (auto v : terminatorPoints){ _vertices.push_back(CylinderVBOLayout(v[0], v[1], v[2], v[3])); glm::vec4 f = psc_addition(v.vec4(), endpoint.vec4()); _vertices.push_back(CylinderVBOLayout(f[0], f[1], f[2], f[3])); } _vertices.push_back(_vertices[0]); _vertices.push_back(_vertices[1]); glBindVertexArray(_vao); // bind array glBindBuffer(GL_ARRAY_BUFFER, _vbo); // bind buffer glBufferData(GL_ARRAY_BUFFER, _vertices.size() * sizeof(CylinderVBOLayout), NULL, GL_DYNAMIC_DRAW); // orphaning the buffer, sending NULL data. glBufferSubData(GL_ARRAY_BUFFER, 0, _vertices.size() * sizeof(CylinderVBOLayout), &_vertices[0]); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); glBindVertexArray(0); } } // namespace openspace