/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEFOV___H__ #define __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEFOV___H__ #include #include #include #include #include #include #include #include #include namespace ghoul::opengl { class ProgramObject; class Texture; } // namespace ghoul::opengl namespace openspace { namespace documentation { struct Documentation; } class RenderableFov : public Renderable { public: RenderableFov(const ghoul::Dictionary& dictionary); void initializeGL() override; void deinitializeGL() override; bool isReady() const override; void render(const RenderData& data, RendererTasks& rendererTask) override; void update(const UpdateData& data) override; static documentation::Documentation Documentation(); private: // Checks the field of view of the instrument for the current \p time against all of // the potential targets are returns the first name of the target that is in field of // view, the previous target, or the closest target to the space craft. The second // return value is whether the target is currently in the field of view std::pair determineTarget(double time); void updateGPU(); void insertPoint(std::vector& arr, glm::vec4 p, glm::vec4 c); glm::vec3 squareColor(float t) const { return _colors.active.value() * t + _colors.square.value() * (1 - t); } glm::vec3 endColor(float t) const { return _colors.active.value() * t + _colors.intersectionEnd.value() * (1 - t); } glm::vec3 fovColor(float t) const { return _colors.active.value() * t + _colors.targetInFieldOfView.value() * (1 - t); } void computeIntercepts(const UpdateData& data, const std::string& target, bool isInFov); glm::dvec3 orthogonalProjection(const glm::dvec3& vecFov, double time, const std::string& target) const; glm::dvec3 checkForIntercept(const glm::dvec3& ray, double time, const std::string& target) const; // properties properties::FloatProperty _lineWidth; properties::BoolProperty _drawSolid; properties::DoubleProperty _standOffDistance; ghoul::opengl::ProgramObject* _program = nullptr; UniformCache(modelViewProjection, defaultColorStart, defaultColorEnd, activeColor, targetInFieldOfViewColor, intersectionStartColor, intersectionEndColor, squareColor, interpolation) _uniformCache; // instance variables bool _rebuild = false; bool _simplifyBounds = false; //std::vector _fovBounds; //std::vector _fovPlane; std::string _previousTarget; bool _drawFOV = false; struct { std::string spacecraft; std::string name; std::string referenceFrame; SpiceManager::AberrationCorrection aberrationCorrection; std::vector bounds; glm::dvec3 boresight = glm::dvec3(0.0); std::vector potentialTargets; } _instrument; float _interpolationTime = 0.f; struct RenderInformation { // Differentiating different vertex types using VertexColorType = int32_t; // This needs to be synced with the fov_vs.glsl shader static const VertexColorType VertexColorTypeDefaultStart = 0; static const VertexColorType VertexColorTypeDefaultEnd = 1; static const VertexColorType VertexColorTypeInFieldOfView = 2; static const VertexColorType VertexColorTypeActive = 3; static const VertexColorType VertexColorTypeIntersectionStart = 4; static const VertexColorType VertexColorTypeIntersectionEnd = 5; static const VertexColorType VertexColorTypeSquare = 6; struct VBOData { GLfloat position[3]; VertexColorType color; }; GLuint vao = 0; GLuint vbo = 0; // @SPEEDUP: Add an ibo to reduce the number of vertices drawn std::vector data; bool isDirty = true; }; RenderInformation _orthogonalPlane; RenderInformation _fieldOfViewBounds; struct { properties::Vec3Property defaultStart; // Start color for uninteresting times properties::Vec3Property defaultEnd; // End color for uninteresting times properties::Vec3Property active; // Color use when a field-of-view is projecting properties::Vec3Property targetInFieldOfView; // Color to use for target in fov properties::Vec3Property intersectionStart; // Color at the start of intersection properties::Vec3Property intersectionEnd; // Color at the end of intersection properties::Vec3Property square; // Color for the orthogonal square } _colors; }; } // namespace openspace #endif // __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEFOV___H__