/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef SCENEGRAPHNODE_H #define SCENEGRAPHNODE_H // open space includes #include #include #include // std includes #include #include #include namespace openspace { class SceneGraphNode { public: // constructors & destructor SceneGraphNode(const ghoul::Dictionary& dictionary); ~SceneGraphNode(); bool initialize(); bool deinitialize(); // essential void update(); void evaluate(const Camera *camera, const psc &parentPosition = psc()); void render(const Camera *camera, const psc &parentPosition = psc()); // set & get void addNode(SceneGraphNode* child); void setName(const std::string &name); void setParent(SceneGraphNode *parent); const psc& getPosition() const; psc getWorldPosition() const; std::string nodeName() const; SceneGraphNode* parent() const; const std::vector& children() const; // bounding sphere pss calculateBoundingSphere(); SceneGraphNode* get(const std::string& name); void print() const; // renderable void setRenderable(Renderable *renderable); const Renderable * getRenderable() const; private: // essential std::vector _children; SceneGraphNode* _parent; std::string _nodeName; PositionInformation* _position; // renderable Renderable *_renderable; bool _renderableVisible; // bounding sphere bool _boundingSphereVisible; pss _boundingSphere; // private helper methods bool sphereInsideFrustum(const psc s_pos, const pss & s_rad, const Camera *camera); }; } // namespace openspace #include #endif