/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2023 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__ #define __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__ #include #include #include #include #include #include #include #include #include #include namespace openspace { class RenderableFieldlinesSequence : public Renderable { public: RenderableFieldlinesSequence(const ghoul::Dictionary& dictionary); void initialize() override; void initializeGL() override; void deinitializeGL() override; bool isReady() const override; void render(const RenderData& data, RendererTasks& rendererTask) override; void update(const UpdateData& data) override; static documentation::Documentation Documentation(); private: void addStateToSequence(FieldlinesState& STATE); void computeSequenceEndTime(); void definePropertyCallbackFunctions(); void extractTriggerTimesFromFileNames(); bool loadJsonStatesIntoRAM(); void loadOsflsStatesIntoRAM(); bool getStatesFromCdfFiles(); void setModelDependentConstants(); void setupProperties(); bool prepareForOsflsStreaming(); void readNewState(const std::string& filePath); void updateActiveTriggerTimeIndex(double currentTime); void updateVertexPositionBuffer(); void updateVertexColorBuffer(); void updateVertexMaskingBuffer(); // Used to determine if lines should be colored UNIFORMLY or by an extraQuantity enum class ColorMethod { Uniform = 0, ByQuantity = 1 }; enum class SourceFileType { Cdf = 0, Json = 1, Osfls = 2 }; // cdf, osfls or json SourceFileType _inputFileType; // Output folder path in case of file conversion std::string _outputFolderPath; // which tracing vaiable to trace. 'b' for fieldline is default std::string _tracingVariable; // path to directory with seed point files std::filesystem::path _seedPointDirectory; // optional except when using json input std::string _modelStr; // Used for 'runtime-states'. True when loading a new state from disk on another // thread. std::atomic_bool _isLoadingStateFromDisk = false; // False => states are stored in RAM (using 'in-RAM-states'), True => states are // loaded from disk during runtime (using 'runtime-states') bool _loadingStatesDynamically = false; // Used for 'runtime-states'. True when finished loading a new state from disk on // another thread. std::atomic_bool _newStateIsReady = false; // True when new state is loaded or user change which quantity to color the lines by bool _shouldUpdateColorBuffer = false; // True when new state is loaded or user change which quantity used for masking out // line segments bool _shouldUpdateMaskingBuffer = false; // note Elon: rework the case of only one state // hasBeenUpdated only gets sets once, first iteration of update function, to // guarantee the vertext position buffer to be initialized. bool _hasBeenUpdated = false; // Active index of _states. If(==-1)=>no state available for current time. Always the // same as _activeTriggerTimeIndex if(_loadingStatesDynamically==true), else // always = 0 int _activeStateIndex = -1; // Active index of _startTimes int _activeTriggerTimeIndex = -1; // Manual time offset double _manualTimeOffset = 0.0; // Number of states in the sequence size_t _nStates = 0; // In setup it is used to scale JSON coordinates. During runtime it is used to scale // domain limits. float _scalingFactor = 1.f; // Estimated end of sequence. // If there's just one state it should never disappear double _sequenceEndTime = std::numeric_limits::max(); // OpenGL Vertex Array Object GLuint _vertexArrayObject = 0; // OpenGL Vertex Buffer Object containing the extraQuantity values used for coloring // the lines GLuint _vertexColorBuffer = 0; // OpenGL Vertex Buffer Object containing the extraQuantity values used for masking // out segments of the lines GLuint _vertexMaskingBuffer = 0; // OpenGL Vertex Buffer Object containing the vertex positions GLuint _vertexPositionBuffer = 0; // The Lua-Modfile-Dictionary used during initialization // Used for 'runtime-states' when switching out current state to a new state std::unique_ptr _newState; std::unique_ptr _shaderProgram; // Transfer function used to color lines when _pColorMethod is set to BY_QUANTITY std::unique_ptr _transferFunction; // Paths to color tables. One for each 'extraQuantity' std::vector _colorTablePaths; // Values represents min & max values represented in the color table std::vector _colorTableRanges; // Values represents min & max limits for valid masking range std::vector _maskingRanges; // Stores the provided source file paths if using 'runtime-states', else emptied after // initialization std::vector _sourceFiles; // Extra variables such as rho, p or t std::vector _extraVars; // Contains the _triggerTimes for all FieldlineStates in the sequence std::vector _startTimes; // Stores the FieldlineStates std::vector _states; // Group to hold the color properties properties::PropertyOwner _colorGroup; // Uniform/transfer function/topology? properties::OptionProperty _colorMethod; // Index of the extra quantity to color lines by properties::OptionProperty _colorQuantity; // Used to save property for later initialization int _colorQuantityTemp = 0; // Color table/transfer function min and max range properties::Vec2Property _colorQuantityMinMax; // Color table/transfer function for "By Quantity" coloring properties::StringProperty _colorTablePath; // Uniform Field Line Color properties::Vec4Property _colorUniform; // Whether or not to use additive blending properties::BoolProperty _colorABlendEnabled; // Whether or not to use Domain properties::BoolProperty _domainEnabled; // Group to hold the Domain properties properties::PropertyOwner _domainGroup; // Domain Limits along x-axis properties::Vec2Property _domainX; // Domain Limits along y-axis properties::Vec2Property _domainY; // Domain Limits along z-axis properties::Vec2Property _domainZ; // Domain Limits radially properties::Vec2Property _domainR; // Simulated particles' color properties::Vec4Property _flowColor; // Toggle flow [ON/OFF] properties::BoolProperty _flowEnabled; // Group to hold the flow/particle properties properties::PropertyOwner _flowGroup; // Size of simulated flow particles properties::IntProperty _flowParticleSize; // Size of simulated flow particles properties::IntProperty _flowParticleSpacing; // Toggle flow direction [FORWARDS/BACKWARDS] properties::BoolProperty _flowReversed; // Speed of simulated flow properties::IntProperty _flowSpeed; // Whether or not to use masking properties::BoolProperty _maskingEnabled; // Group to hold the masking properties properties::PropertyOwner _maskingGroup; // Lower and upper range limit for allowed values properties::Vec2Property _maskingMinMax; // Index of the extra quantity to use for masking properties::OptionProperty _maskingQuantity; // used to save property for later initialization int _maskingQuantityTemp = 0; // Line width for the line rendering part properties::FloatProperty _lineWidth; // Button which executes a time jump to start of sequence properties::TriggerProperty _jumpToStartBtn; }; } // namespace openspace #endif // __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__