/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2020 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr const char* _loggerCat = "RenderableStars"; constexpr const char* KeyFile = "File"; constexpr const char* KeyStaticFilterValue = "StaticFilter"; constexpr const char* KeyStaticFilterReplacement = "StaticFilterReplacement"; constexpr const std::array UniformNames = { "modelMatrix", "cameraUp", "cameraViewProjectionMatrix", "colorOption", "magnitudeExponent", "eyePosition", "psfParamConf", "lumCent", "radiusCent", "brightnessCent", "colorTexture", "alphaValue", "psfTexture", "otherDataTexture", "otherDataRange", "filterOutOfRange", "fixedColor" }; constexpr int8_t CurrentCacheVersion = 3; constexpr const int RenderOptionPointSpreadFunction = 0; constexpr const int RenderOptionTexture = 1; constexpr const int PsfMethodSpencer = 0; constexpr const int PsfMethodMoffat = 1; constexpr double PARSEC = 0.308567756E17; struct CommonDataLayout { std::array position; float value; float luminance; float absoluteMagnitude; float apparentMagnitude; }; struct ColorVBOLayout : public CommonDataLayout {}; struct VelocityVBOLayout : public CommonDataLayout { float vx; // v_x float vy; // v_y float vz; // v_z }; struct SpeedVBOLayout : public CommonDataLayout { float speed; }; struct OtherDataLayout : public CommonDataLayout {}; constexpr openspace::properties::Property::PropertyInfo SpeckFileInfo = { "SpeckFile", "Speck File", "The speck file that is loaded to get the data for rendering these stars." }; static const openspace::properties::Property::PropertyInfo ColorTextureInfo = { "ColorMap", "ColorBV Texture", "The path to the texture that is used to convert from the B-V value of the star " "to its color. The texture is used as a one dimensional lookup function." }; constexpr openspace::properties::Property::PropertyInfo ColorOptionInfo = { "ColorOption", "Color Option", "This value determines which quantity is used for determining the color of the " "stars." }; constexpr openspace::properties::Property::PropertyInfo OtherDataOptionInfo = { "OtherData", "Other Data Column", "The index of the speck file data column that is used as the color input" }; constexpr openspace::properties::Property::PropertyInfo OtherDataValueRangeInfo = { "OtherDataValueRange", "Range of the other data values", "This value is the min/max value range that is used to normalize the other data " "values so they can be used by the specified color map." }; constexpr openspace::properties::Property::PropertyInfo FixedColorInfo = { "FixedColorValue", "Color used for fixed star colors", "The color that should be used if the 'Fixed Color' value is used." }; constexpr openspace::properties::Property::PropertyInfo OtherDataColorMapInfo = { "OtherDataColorMap", "Other Data Color Map", "The color map that is used if the 'Other Data' rendering method is selected" }; constexpr openspace::properties::Property::PropertyInfo FilterOutOfRangeInfo = { "FilterOutOfRange", "Filter Out of Range", "Determines whether other data values outside the value range should be visible " "or filtered away" }; constexpr openspace::properties::Property::PropertyInfo EnableTestGridInfo = { "EnableTestGrid", "Enable Test Grid", "Set it to true for rendering the test grid." }; // Old Method constexpr openspace::properties::Property::PropertyInfo PsfTextureInfo = { "Texture", "Point Spread Function Texture", "The path to the texture that should be used as a point spread function for the " "stars." }; /*constexpr openspace::properties::Property::PropertyInfo ShapeTextureInfo = { "ShapeTexture", "Shape Texture to be convolved", "The path to the texture that should be used as the base shape for the stars." };*/ // PSF constexpr openspace::properties::Property::PropertyInfo MagnitudeExponentInfo = { "MagnitudeExponent", "Magnitude Exponent", "Adjust star magnitude by 10^MagnitudeExponent. " "Stars closer than this distance are given full opacity. " "Farther away, stars dim proportionally to the logarithm of their distance." }; constexpr openspace::properties::Property::PropertyInfo RenderMethodOptionInfo = { "RenderMethod", "Render Method", "Render method for the stars." }; openspace::properties::PropertyOwner::PropertyOwnerInfo UserProvidedTextureOptionInfo = { "UserProvidedTexture", "User Provided Texture", "" }; openspace::properties::PropertyOwner::PropertyOwnerInfo ParametersOwnerOptionInfo = { "ParametersOwner", "Parameters Options", "" }; openspace::properties::PropertyOwner::PropertyOwnerInfo MoffatMethodOptionInfo = { "MoffatMethodOption", "Moffat Method", "" }; constexpr openspace::properties::Property::PropertyInfo PSFMethodOptionInfo = { "PSFMethodOptionInfo", "PSF Method Option", "Debug option for PSF main function: Spencer or Moffat." }; constexpr openspace::properties::Property::PropertyInfo SizeCompositionOptionInfo = { "SizeComposition", "Size Composition Option", "Base multiplyer for the final stars' sizes." }; constexpr openspace::properties::Property::PropertyInfo LumPercentInfo = { "LumPercent", "Luminosity Contribution", "Luminosity Contribution." }; constexpr openspace::properties::Property::PropertyInfo RadiusPercentInfo = { "RadiusPercent", "Radius Contribution", "Radius Contribution." }; constexpr openspace::properties::Property::PropertyInfo BrightnessPercentInfo = { "BrightnessPercen", "App Brightness Contribution", "App Brightness Contribution." }; openspace::properties::PropertyOwner::PropertyOwnerInfo SpencerPSFParamOwnerInfo = { "SpencerPSFParamOwner", "Spencer PSF Paramameters", "PSF parameters for Spencer" }; constexpr openspace::properties::Property::PropertyInfo P0ParamInfo = { "P0Param", "P0", "P0 parameter contribution." }; constexpr openspace::properties::Property::PropertyInfo P1ParamInfo = { "P1Param", "P1", "P1 parameter contribution." }; constexpr openspace::properties::Property::PropertyInfo P2ParamInfo = { "P2Param", "P2", "P2 parameter contribution." }; constexpr openspace::properties::Property::PropertyInfo AlphaConstInfo = { "AlphaConst", "Alpha", "Empirical Alpha Constant." }; openspace::properties::PropertyOwner::PropertyOwnerInfo MoffatPSFParamOwnerInfo = { "MoffatPSFParam", "Moffat PSF Parameters", "PSF parameters for Moffat" }; constexpr openspace::properties::Property::PropertyInfo FWHMInfo = { "FWHM", "FWHM", "Moffat's FWHM" }; constexpr openspace::properties::Property::PropertyInfo BetaInfo = { "Beta", "Beta", "Moffat's Beta Constant." }; constexpr openspace::properties::Property::PropertyInfo FadeInDistancesInfo = { "FadeInDistances", "Fade-In Start and End Distances", "These values determine the initial and final distances from the center of " "our galaxy from which the astronomical object will start and end " "fading-in." }; constexpr openspace::properties::Property::PropertyInfo DisableFadeInInfo = { "DisableFadeIn", "Disable Fade-in effect", "Enables/Disables the Fade-in effect." }; } // namespace namespace openspace { documentation::Documentation RenderableStars::Documentation() { using namespace documentation; return { "RenderableStars", "space_renderablestars", { { "Type", new StringEqualVerifier("RenderableStars"), Optional::No }, { KeyFile, new StringVerifier, Optional::No, "The path to the SPECK file that contains information about the stars " "being rendered." }, { ColorTextureInfo.identifier, new StringVerifier, Optional::No, ColorTextureInfo.description }, /*{ ShapeTextureInfo.identifier, new StringVerifier, Optional::No, ShapeTextureInfo.description },*/ { ColorOptionInfo.identifier, new StringInListVerifier({ "Color", "Velocity", "Speed", "Other Data", "Fixed Color" }), Optional::Yes, ColorOptionInfo.description }, { OtherDataOptionInfo.identifier, new StringVerifier, Optional::Yes, OtherDataOptionInfo.description }, { OtherDataColorMapInfo.identifier, new StringVerifier, Optional::Yes, OtherDataColorMapInfo.description }, { FilterOutOfRangeInfo.identifier, new BoolVerifier, Optional::Yes, FilterOutOfRangeInfo.description }, { KeyStaticFilterValue, new DoubleVerifier, Optional::Yes, "This value specifies a value that is always filtered out of the value " "ranges on loading. This can be used to trim the dataset's automatic " "value range." }, { KeyStaticFilterReplacement, new DoubleVerifier, Optional::Yes, "This is the value that is used to replace statically filtered values. " "Setting this value only makes sense if 'StaticFilter' is 'true', as " "well." }, { MagnitudeExponentInfo.identifier, new DoubleVerifier, Optional::Yes, MagnitudeExponentInfo.description }, { EnableTestGridInfo.identifier, new BoolVerifier, Optional::Yes, EnableTestGridInfo.description }, { RenderMethodOptionInfo.identifier, new StringVerifier, Optional::No, RenderMethodOptionInfo.description }, { SizeCompositionOptionInfo.identifier, new StringVerifier, Optional::No, SizeCompositionOptionInfo.description }, { FadeInDistancesInfo.identifier, new Vector2Verifier, Optional::Yes, FadeInDistancesInfo.description }, { DisableFadeInInfo.identifier, new BoolVerifier, Optional::Yes, DisableFadeInInfo.description }, } }; } RenderableStars::RenderableStars(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _speckFile(SpeckFileInfo) , _colorTexturePath(ColorTextureInfo) //, _shapeTexturePath(ShapeTextureInfo) , _colorOption(ColorOptionInfo, properties::OptionProperty::DisplayType::Dropdown) , _otherDataOption( OtherDataOptionInfo, properties::OptionProperty::DisplayType::Dropdown ) , _otherDataColorMapPath(OtherDataColorMapInfo) , _otherDataRange( OtherDataValueRangeInfo, glm::vec2(0.f, 1.f), glm::vec2(-10.f, -10.f), glm::vec2(10.f, 10.f) ) , _fixedColor(FixedColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f)) , _filterOutOfRange(FilterOutOfRangeInfo, false) , _pointSpreadFunctionTexturePath(PsfTextureInfo) , _psfMethodOption( PSFMethodOptionInfo, properties::OptionProperty::DisplayType::Dropdown ) , _psfMultiplyOption( SizeCompositionOptionInfo, properties::OptionProperty::DisplayType::Dropdown ) , _lumCent(LumPercentInfo, 0.5f, 0.f, 3.f) , _radiusCent(RadiusPercentInfo, 0.5f, 0.f, 3.f) , _brightnessCent(BrightnessPercentInfo, 0.5f, 0.f, 3.f) , _magnitudeExponent(MagnitudeExponentInfo, 4.f, 0.f, 8.f) , _spencerPSFParamOwner(SpencerPSFParamOwnerInfo) , _p0Param(P0ParamInfo, 0.384f, 0.f, 1.f) , _p1Param(P1ParamInfo, 0.478f, 0.f, 1.f) , _p2Param(P2ParamInfo, 0.138f, 0.f, 1.f) , _spencerAlphaConst(AlphaConstInfo, 0.02f, 0.000001f, 5.f) , _moffatPSFParamOwner(MoffatPSFParamOwnerInfo) , _FWHMConst(FWHMInfo, 10.4f, -100.f, 1000.f) , _moffatBetaConst(BetaInfo, 4.765f, 0.f, 100.f) , _renderingMethodOption( RenderMethodOptionInfo, properties::OptionProperty::DisplayType::Dropdown ) , _userProvidedTextureOwner(UserProvidedTextureOptionInfo) , _parametersOwner(ParametersOwnerOptionInfo) , _moffatMethodOwner(MoffatMethodOptionInfo) , _fadeInDistance( FadeInDistancesInfo, glm::vec2(0.f), glm::vec2(0.f), glm::vec2(100.f) ) , _disableFadeInDistance(DisableFadeInInfo, true) { using File = ghoul::filesystem::File; documentation::testSpecificationAndThrow( Documentation(), dictionary, "RenderableStars" ); addProperty(_opacity); registerUpdateRenderBinFromOpacity(); _speckFile = absPath(dictionary.value(KeyFile)); _speckFile.onChange([&]() { _speckFileIsDirty = true; }); addProperty(_speckFile); _colorTexturePath = absPath( dictionary.value(ColorTextureInfo.identifier) ); _colorTextureFile = std::make_unique(_colorTexturePath); /*_shapeTexturePath = absPath(dictionary.value( ShapeTextureInfo.identifier )); _shapeTextureFile = std::make_unique(_shapeTexturePath);*/ if (dictionary.hasKey(OtherDataColorMapInfo.identifier)) { _otherDataColorMapPath = absPath( dictionary.value(OtherDataColorMapInfo.identifier) ); } _fixedColor.setViewOption(properties::Property::ViewOptions::Color, true); addProperty(_fixedColor); _colorOption.addOptions({ { ColorOption::Color, "Color" }, { ColorOption::Velocity, "Velocity" }, { ColorOption::Speed, "Speed" }, { ColorOption::OtherData, "Other Data" }, { ColorOption::FixedColor, "Fixed Color" } }); if (dictionary.hasKey(ColorOptionInfo.identifier)) { const std::string colorOption = dictionary.value( ColorOptionInfo.identifier ); if (colorOption == "Color") { _colorOption = ColorOption::Color; } else if (colorOption == "Velocity") { _colorOption = ColorOption::Velocity; } else if (colorOption == "Speed") { _colorOption = ColorOption::Speed; } else if (colorOption == "OtherData") { _colorOption = ColorOption::OtherData; } else { _colorOption = ColorOption::FixedColor; } } _colorOption.onChange([&] { _dataIsDirty = true; }); addProperty(_colorOption); _colorTexturePath.onChange([&] { _colorTextureIsDirty = true; }); _colorTextureFile->setCallback([&](const File&) { _colorTextureIsDirty = true; }); addProperty(_colorTexturePath); /*_shapeTexturePath.onChange([&] { _shapeTextureIsDirty = true; }); _shapeTextureFile->setCallback([&](const File&) { _shapeTextureIsDirty = true; }); addProperty(_shapeTexturePath);*/ if (dictionary.hasKey(EnableTestGridInfo.identifier)) { _enableTestGrid = dictionary.value(EnableTestGridInfo.identifier); } if (dictionary.hasKey(OtherDataOptionInfo.identifier)) { _queuedOtherData = dictionary.value(OtherDataOptionInfo.identifier); } _otherDataOption.onChange([&]() { _dataIsDirty = true; }); addProperty(_otherDataOption); addProperty(_otherDataRange); addProperty(_otherDataColorMapPath); _otherDataColorMapPath.onChange([&]() { _otherDataColorMapIsDirty = true; }); if (dictionary.hasKey(KeyStaticFilterValue)) { _staticFilterValue = static_cast( dictionary.value(KeyStaticFilterValue) ); } if (dictionary.hasKey(KeyStaticFilterReplacement)) { _staticFilterReplacementValue = static_cast( dictionary.value(KeyStaticFilterReplacement) ); } addProperty(_filterOutOfRange); _renderingMethodOption.addOption( RenderOptionPointSpreadFunction, "Point Spread Function Based" ); _renderingMethodOption.addOption(RenderOptionTexture, "Textured Based"); addProperty(_renderingMethodOption); if (dictionary.hasKey(RenderMethodOptionInfo.identifier)) { std::string renderingMethod = dictionary.value(RenderMethodOptionInfo.identifier); if (renderingMethod == "PSF") { _renderingMethodOption = RenderOptionPointSpreadFunction; } else if (renderingMethod == "Texture Based") { _renderingMethodOption = RenderOptionTexture; } } else { _renderingMethodOption = RenderOptionTexture; } _pointSpreadFunctionTexturePath = absPath(dictionary.value( PsfTextureInfo.identifier )); _pointSpreadFunctionFile = std::make_unique(_pointSpreadFunctionTexturePath); _pointSpreadFunctionTexturePath.onChange([&]() { _pointSpreadFunctionTextureIsDirty = true; }); _pointSpreadFunctionFile->setCallback([&](const File&) { _pointSpreadFunctionTextureIsDirty = true; }); _userProvidedTextureOwner.addProperty(_pointSpreadFunctionTexturePath); _psfMethodOption.addOption(PsfMethodSpencer, "Spencer's Function"); _psfMethodOption.addOption(PsfMethodMoffat, "Moffat's Function"); _psfMethodOption = PsfMethodSpencer; _psfMethodOption.onChange([&]() { renderPSFToTexture(); }); _parametersOwner.addProperty(_psfMethodOption); _psfMultiplyOption.addOption(0, "Use Star's Apparent Brightness"); _psfMultiplyOption.addOption(1, "Use Star's Luminosity and Size"); _psfMultiplyOption.addOption(2, "Luminosity, Size, App Brightness"); _psfMultiplyOption.addOption(3, "Absolute Magnitude"); _psfMultiplyOption.addOption(4, "Apparent Magnitude"); _psfMultiplyOption.addOption(5, "Distance Modulus"); if (dictionary.hasKey(MagnitudeExponentInfo.identifier)) { std::string sizeCompositionOption = dictionary.value(SizeCompositionOptionInfo.identifier); if (sizeCompositionOption == "App Brightness") { _psfMultiplyOption = 0; } else if (sizeCompositionOption == "Lum and Size") { _psfMultiplyOption = 1; } else if (sizeCompositionOption == "Lum, Size and App Brightness") { _psfMultiplyOption = 2; } else if (sizeCompositionOption == "Abs Magnitude") { _psfMultiplyOption = 3; } else if (sizeCompositionOption == "App Maginitude") { _psfMultiplyOption = 4; } else if (sizeCompositionOption == "Distance Modulus") { _psfMultiplyOption = 5; } } else { _psfMultiplyOption = 5; } _parametersOwner.addProperty(_psfMultiplyOption); _parametersOwner.addProperty(_lumCent); _parametersOwner.addProperty(_radiusCent); _parametersOwner.addProperty(_brightnessCent); if (dictionary.hasKey(MagnitudeExponentInfo.identifier)) { _magnitudeExponent = static_cast( dictionary.value(MagnitudeExponentInfo.identifier) ); } _parametersOwner.addProperty(_magnitudeExponent); auto renderPsf = [&]() { renderPSFToTexture(); }; _spencerPSFParamOwner.addProperty(_p0Param); _p0Param.onChange(renderPsf); _spencerPSFParamOwner.addProperty(_p1Param); _p1Param.onChange(renderPsf); _spencerPSFParamOwner.addProperty(_p2Param); _p2Param.onChange(renderPsf); _spencerPSFParamOwner.addProperty(_spencerAlphaConst); _spencerAlphaConst.onChange(renderPsf); _moffatPSFParamOwner.addProperty(_FWHMConst); _FWHMConst.onChange(renderPsf); _moffatPSFParamOwner.addProperty(_moffatBetaConst); _moffatBetaConst.onChange(renderPsf); _parametersOwner.addPropertySubOwner(_spencerPSFParamOwner); _parametersOwner.addPropertySubOwner(_moffatPSFParamOwner); addPropertySubOwner(_userProvidedTextureOwner); addPropertySubOwner(_parametersOwner); addPropertySubOwner(_moffatMethodOwner); if (dictionary.hasKey(FadeInDistancesInfo.identifier)) { glm::vec2 v = dictionary.value(FadeInDistancesInfo.identifier); _fadeInDistance = v; _disableFadeInDistance = false; addProperty(_fadeInDistance); addProperty(_disableFadeInDistance); } } RenderableStars::~RenderableStars() {} bool RenderableStars::isReady() const { return _program && _pointSpreadFunctionTexture; } void RenderableStars::initializeGL() { _program = global::renderEngine->buildRenderProgram( "Star", absPath("${MODULE_SPACE}/shaders/star_vs.glsl"), absPath("${MODULE_SPACE}/shaders/star_fs.glsl"), absPath("${MODULE_SPACE}/shaders/star_ge.glsl") ); ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames); loadData(); if (!_queuedOtherData.empty()) { auto it = std::find(_dataNames.begin(), _dataNames.end(), _queuedOtherData); if (it == _dataNames.end()) { LERROR(fmt::format("Could not find other data column {}", _queuedOtherData)); } else { _otherDataOption = static_cast(std::distance(_dataNames.begin(), it)); _queuedOtherData.clear(); } } _speckFileIsDirty = false; LDEBUG("Creating Polygon Texture"); glGenVertexArrays(1, &_psfVao); glGenBuffers(1, &_psfVbo); glBindVertexArray(_psfVao); glBindBuffer(GL_ARRAY_BUFFER, _psfVbo); const GLfloat vertexData[] = { //x y s t -1.f, -1.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f, -1.f, 1.f, 0.f, 1.f, -1.f, -1.f, 0.f, 0.f, 1.f, -1.f, 1.f, 0.f, 1.f, 1.f, 1.f, 1.f }; glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW); glVertexAttribPointer( 0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, nullptr ); glEnableVertexAttribArray(0); glBindVertexArray(0); glGenTextures(1, &_psfTexture); glBindTexture(GL_TEXTURE_2D, _psfTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Stopped using a buffer object for GL_PIXEL_UNPACK_BUFFER glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, _psfTextureSize, _psfTextureSize, 0, GL_RGBA, GL_BYTE, nullptr ); LDEBUG("Creating Convolution Texture"); glGenTextures(1, &_convolvedTexture); glBindTexture(GL_TEXTURE_2D, _convolvedTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Stopped using a buffer object for GL_PIXEL_UNPACK_BUFFER glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, _convolvedfTextureSize, _convolvedfTextureSize, 0, GL_RGBA, GL_BYTE, nullptr ); //loadShapeTexture(); renderPSFToTexture(); } void RenderableStars::deinitializeGL() { glDeleteBuffers(1, &_vbo); _vbo = 0; glDeleteVertexArrays(1, &_vao); _vao = 0; _colorTexture = nullptr; //_shapeTexture = nullptr; if (_program) { global::renderEngine->removeRenderProgram(_program.get()); _program = nullptr; } } void RenderableStars::renderPSFToTexture() { // Saves current FBO first GLint defaultFBO; glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO); // GLint m_viewport[4]; // global::renderEngine.openglStateCache().viewPort(m_viewport); // Creates the FBO for the calculations GLuint psfFBO; glGenFramebuffers(1, &psfFBO); glBindFramebuffer(GL_FRAMEBUFFER, psfFBO); GLenum drawBuffers[1] = { GL_COLOR_ATTACHMENT0 }; glDrawBuffers(1, drawBuffers); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _psfTexture, 0); glViewport(0, 0, _psfTextureSize, _psfTextureSize); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); std::unique_ptr program = ghoul::opengl::ProgramObject::Build( "RenderStarPSFToTexture", absPath("${MODULE_SPACE}/shaders/psfToTexture_vs.glsl"), absPath("${MODULE_SPACE}/shaders/psfToTexture_fs.glsl") ); program->activate(); constexpr const float black[] = { 0.f, 0.f, 0.f, 0.f }; glClearBufferfv(GL_COLOR, 0, black); program->setUniform("psfMethod", _psfMethodOption.value()); program->setUniform("p0Param", _p0Param); program->setUniform("p1Param", _p1Param); program->setUniform("p2Param", _p2Param); program->setUniform("alphaConst", _spencerAlphaConst); program->setUniform("FWHM", _FWHMConst); program->setUniform("betaConstant", _moffatBetaConst); // Draws psf to texture glBindVertexArray(_psfVao); glDrawArrays(GL_TRIANGLES, 0, 6); glBindVertexArray(0); program->deactivate(); // JCC: Convolution is disabled while FFT is not enabled //// Now convolves with a disc shape for final shape //GLuint convolveFBO; //glGenFramebuffers(1, &convolveFBO); //glBindFramebuffer(GL_FRAMEBUFFER, convolveFBO); //glDrawBuffers(1, drawBuffers); //glFramebufferTexture( // GL_FRAMEBUFFER, // GL_COLOR_ATTACHMENT0, // _convolvedTexture, // 0 //); //glViewport(0, 0, _convolvedfTextureSize, _convolvedfTextureSize); //std::unique_ptr programConvolve = // ghoul::opengl::ProgramObject::Build("ConvolvePSFandStarShape", // absPath("${MODULE_SPACE}/shaders/convolution_vs.glsl"), // absPath("${MODULE_SPACE}/shaders/convolution_fs.glsl") // ); //programConvolve->activate(); //glClearBufferfv(GL_COLOR, 0, black); //ghoul::opengl::TextureUnit psfTextureUnit; //psfTextureUnit.activate(); //glBindTexture(GL_TEXTURE_2D, _psfTexture); //programConvolve->setUniform("psfTexture", psfTextureUnit); // //ghoul::opengl::TextureUnit shapeTextureUnit; //shapeTextureUnit.activate(); //_shapeTexture->bind(); //programConvolve->setUniform("shapeTexture", shapeTextureUnit); //programConvolve->setUniform("psfTextureSize", _psfTextureSize); //programConvolve->setUniform( // "convolvedfTextureSize", // _convolvedfTextureSize //); //// Convolves to texture //glBindVertexArray(_psfVao); //glDrawArrays(GL_TRIANGLES, 0, 6); //glBindVertexArray(0); //programConvolve->deactivate(); //// Restores system state //glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); //glViewport( // m_viewport[0], // m_viewport[1], // m_viewport[2], // m_viewport[3] //); //glDeleteFramebuffers(1, &psfFBO); //glDeleteFramebuffers(1, &convolveFBO); // Restores OpenGL blending state global::renderEngine->openglStateCache().resetBlendState(); } void RenderableStars::render(const RenderData& data, RendererTasks&) { if (_fullData.empty()) { return; } // Saving current OpenGL state GLenum blendEquationRGB; GLenum blendEquationAlpha; GLenum blendDestAlpha; GLenum blendDestRGB; GLenum blendSrcAlpha; GLenum blendSrcRGB; GLboolean depthMask; glGetIntegerv(GL_BLEND_EQUATION_RGB, &blendEquationRGB); glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &blendEquationAlpha); glGetIntegerv(GL_BLEND_DST_ALPHA, &blendDestAlpha); glGetIntegerv(GL_BLEND_DST_RGB, &blendDestRGB); glGetIntegerv(GL_BLEND_SRC_ALPHA, &blendSrcAlpha); glGetIntegerv(GL_BLEND_SRC_RGB, &blendSrcRGB); glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glDepthMask(false); _program->activate(); glm::dvec3 eyePosition = glm::dvec3( glm::inverse(data.camera.combinedViewMatrix()) * glm::dvec4(0.0, 0.0, 0.0, 1.0) ); _program->setUniform(_uniformCache.eyePosition, eyePosition); glm::dvec3 cameraUp = data.camera.lookUpVectorWorldSpace(); _program->setUniform(_uniformCache.cameraUp, cameraUp); glm::dmat4 modelMatrix = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * glm::dmat4(data.modelTransform.rotation) * glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale))); glm::dmat4 projectionMatrix = glm::dmat4(data.camera.projectionMatrix()); glm::dmat4 cameraViewProjectionMatrix = projectionMatrix * data.camera.combinedViewMatrix(); _program->setUniform(_uniformCache.modelMatrix, modelMatrix); _program->setUniform( _uniformCache.cameraViewProjectionMatrix, cameraViewProjectionMatrix ); _program->setUniform(_uniformCache.colorOption, _colorOption); _program->setUniform(_uniformCache.magnitudeExponent, _magnitudeExponent); _program->setUniform(_uniformCache.psfParamConf, _psfMultiplyOption.value()); _program->setUniform(_uniformCache.lumCent, _lumCent); _program->setUniform(_uniformCache.radiusCent, _radiusCent); _program->setUniform(_uniformCache.brightnessCent, _brightnessCent); if (_colorOption == ColorOption::FixedColor) { if (_uniformCache.fixedColor == -1) { _uniformCache.fixedColor = _program->uniformLocation("fixedColor"); } _program->setUniform(_uniformCache.fixedColor, _fixedColor); } float fadeInVariable = 1.f; if (!_disableFadeInDistance) { float distCamera = static_cast(glm::length(data.camera.positionVec3())); const glm::vec2 fadeRange = _fadeInDistance; const double a = 1.f / ((fadeRange.y - fadeRange.x) * PARSEC); const double b = -(fadeRange.x / (fadeRange.y - fadeRange.x)); const double funcValue = a * distCamera + b; fadeInVariable *= static_cast(funcValue > 1.f ? 1.f : funcValue); _program->setUniform(_uniformCache.alphaValue, _opacity * fadeInVariable); } else { _program->setUniform(_uniformCache.alphaValue, _opacity); } ghoul::opengl::TextureUnit psfUnit; psfUnit.activate(); if (_renderingMethodOption.value() == 0) { // PSF Based Methods glBindTexture(GL_TEXTURE_2D, _psfTexture);\ // Convolutioned texture //glBindTexture(GL_TEXTURE_2D, _convolvedTexture); } else if (_renderingMethodOption.value() == 1) { // Textured based Method _pointSpreadFunctionTexture->bind(); } _program->setUniform(_uniformCache.psfTexture, psfUnit); ghoul::opengl::TextureUnit colorUnit; if (_colorTexture) { colorUnit.activate(); _colorTexture->bind(); _program->setUniform(_uniformCache.colorTexture, colorUnit); } ghoul::opengl::TextureUnit otherDataUnit; if (_colorOption == ColorOption::OtherData && _otherDataColorMapTexture) { otherDataUnit.activate(); _otherDataColorMapTexture->bind(); _program->setUniform(_uniformCache.otherDataTexture, otherDataUnit); } else { // We need to set the uniform to something, or the shader doesn't work _program->setUniform(_uniformCache.otherDataTexture, colorUnit); } // Same here, if we don't set this value, the rendering disappears even if we don't // use this color mode --- abock 2018-11-19 _program->setUniform(_uniformCache.otherDataRange, _otherDataRange); _program->setUniform(_uniformCache.filterOutOfRange, _filterOutOfRange); glBindVertexArray(_vao); const GLsizei nStars = static_cast(_fullData.size() / _nValuesPerStar); glDrawArrays(GL_POINTS, 0, nStars); glBindVertexArray(0); _program->deactivate(); glDepthMask(true); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Restores OpenGL blending state glBlendEquationSeparate(blendEquationRGB, blendEquationAlpha); glBlendFuncSeparate(blendSrcRGB, blendDestRGB, blendSrcAlpha, blendDestAlpha); glDepthMask(depthMask); } void RenderableStars::update(const UpdateData&) { if (_speckFileIsDirty) { loadData(); _speckFileIsDirty = false; _dataIsDirty = true; } if (_fullData.empty()) { return; } if (_dataIsDirty) { const int value = _colorOption; LDEBUG("Regenerating data"); createDataSlice(ColorOption(value)); int size = static_cast(_slicedData.size()); if (_vao == 0) { glGenVertexArrays(1, &_vao); } if (_vbo == 0) { glGenBuffers(1, &_vbo); } glBindVertexArray(_vao); glBindBuffer(GL_ARRAY_BUFFER, _vbo); glBufferData( GL_ARRAY_BUFFER, size * sizeof(GLfloat), _slicedData.data(), GL_STATIC_DRAW ); GLint positionAttrib = _program->attributeLocation("in_position"); // bvLumAbsMagAppMag = bv color, luminosity, abs magnitude and app magnitude GLint bvLumAbsMagAppMagAttrib = _program->attributeLocation( "in_bvLumAbsMagAppMag" ); const size_t nStars = _fullData.size() / _nValuesPerStar; const size_t nValues = _slicedData.size() / nStars; GLsizei stride = static_cast(sizeof(GLfloat) * nValues); glEnableVertexAttribArray(positionAttrib); glEnableVertexAttribArray(bvLumAbsMagAppMagAttrib); const int colorOption = _colorOption; switch (colorOption) { case ColorOption::Color: case ColorOption::FixedColor: glVertexAttribPointer( positionAttrib, 3, GL_FLOAT, GL_FALSE, stride, nullptr // = offsetof(ColorVBOLayout, position) ); glVertexAttribPointer( bvLumAbsMagAppMagAttrib, 4, GL_FLOAT, GL_FALSE, stride, reinterpret_cast(offsetof(ColorVBOLayout, value)) ); break; case ColorOption::Velocity: { glVertexAttribPointer( positionAttrib, 3, GL_FLOAT, GL_FALSE, stride, nullptr // = offsetof(VelocityVBOLayout, position) ); glVertexAttribPointer( bvLumAbsMagAppMagAttrib, 4, GL_FLOAT, GL_FALSE, stride, reinterpret_cast(offsetof(VelocityVBOLayout, value)) ); GLint velocityAttrib = _program->attributeLocation("in_velocity"); glEnableVertexAttribArray(velocityAttrib); glVertexAttribPointer( velocityAttrib, 3, GL_FLOAT, GL_TRUE, stride, reinterpret_cast(offsetof(VelocityVBOLayout, vx)) // NOLINT ); break; } case ColorOption::Speed: { glVertexAttribPointer( positionAttrib, 3, GL_FLOAT, GL_FALSE, stride, nullptr // = offsetof(SpeedVBOLayout, position) ); glVertexAttribPointer( bvLumAbsMagAppMagAttrib, 4, GL_FLOAT, GL_FALSE, stride, reinterpret_cast(offsetof(SpeedVBOLayout, value)) ); GLint speedAttrib = _program->attributeLocation("in_speed"); glEnableVertexAttribArray(speedAttrib); glVertexAttribPointer( speedAttrib, 1, GL_FLOAT, GL_TRUE, stride, reinterpret_cast(offsetof(SpeedVBOLayout, speed)) ); break; } case ColorOption::OtherData: { glVertexAttribPointer( positionAttrib, 3, GL_FLOAT, GL_FALSE, stride, nullptr // = offsetof(OtherDataLayout, position) ); glVertexAttribPointer( bvLumAbsMagAppMagAttrib, 4, GL_FLOAT, GL_FALSE, stride, reinterpret_cast(offsetof(OtherDataLayout, value)) // NOLINT ); } } glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); _dataIsDirty = false; } if (_pointSpreadFunctionTextureIsDirty) { LDEBUG("Reloading Point Spread Function texture"); _pointSpreadFunctionTexture = nullptr; if (!_pointSpreadFunctionTexturePath.value().empty() && std::filesystem::exists(_pointSpreadFunctionTexturePath.value())) { _pointSpreadFunctionTexture = ghoul::io::TextureReader::ref().loadTexture( absPath(_pointSpreadFunctionTexturePath) ); if (_pointSpreadFunctionTexture) { LDEBUG(fmt::format( "Loaded texture from '{}'", absPath(_pointSpreadFunctionTexturePath) )); _pointSpreadFunctionTexture->uploadTexture(); } _pointSpreadFunctionTexture->setFilter( ghoul::opengl::Texture::FilterMode::AnisotropicMipMap ); _pointSpreadFunctionFile = std::make_unique( _pointSpreadFunctionTexturePath ); _pointSpreadFunctionFile->setCallback( [&](const ghoul::filesystem::File&) { _pointSpreadFunctionTextureIsDirty = true; } ); } _pointSpreadFunctionTextureIsDirty = false; } if (_colorTextureIsDirty) { LDEBUG("Reloading Color Texture"); _colorTexture = nullptr; if (_colorTexturePath.value() != "") { _colorTexture = ghoul::io::TextureReader::ref().loadTexture( absPath(_colorTexturePath) ); if (_colorTexture) { LDEBUG(fmt::format( "Loaded texture from '{}'", absPath(_colorTexturePath) )); _colorTexture->uploadTexture(); } _colorTextureFile = std::make_unique( _colorTexturePath ); _colorTextureFile->setCallback( [&](const ghoul::filesystem::File&) { _colorTextureIsDirty = true; } ); } _colorTextureIsDirty = false; } //loadShapeTexture(); if (_otherDataColorMapIsDirty) { LDEBUG("Reloading Color Texture"); _otherDataColorMapTexture = nullptr; if (!_otherDataColorMapPath.value().empty()) { _otherDataColorMapTexture = ghoul::io::TextureReader::ref().loadTexture( absPath(_otherDataColorMapPath) ); if (_otherDataColorMapTexture) { LDEBUG(fmt::format( "Loaded texture from '{}'", absPath(_otherDataColorMapPath) )); _otherDataColorMapTexture->uploadTexture(); } } _otherDataColorMapIsDirty = false; } if (_program->isDirty()) { _program->rebuildFromFile(); ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames); } } /* void RenderableStars::loadShapeTexture() { if (_shapeTextureIsDirty) { LDEBUG("Reloading Shape Texture"); _shapeTexture = nullptr; if (_shapeTexturePath.value() != "") { _shapeTexture = ghoul::io::TextureReader::ref().loadTexture( absPath(_shapeTexturePath) ); if (_shapeTexture) { LDEBUG(fmt::format( "Loaded texture from '{}'", absPath(_shapeTexturePath) )); _shapeTexture->uploadTexture(); } _shapeTextureFile = std::make_unique( _shapeTexturePath ); _shapeTextureFile->setCallback( [&](const ghoul::filesystem::File&) { _shapeTextureIsDirty = true; } ); } _shapeTextureIsDirty = false; } } */ void RenderableStars::loadData() { std::string _file = _speckFile; if (!FileSys.fileExists(absPath(_file))) { return; } std::string cachedFile = FileSys.cacheManager()->cachedFilename( _file, ghoul::filesystem::CacheManager::Persistent::Yes ); _nValuesPerStar = 0; _slicedData.clear(); _fullData.clear(); _dataNames.clear(); bool hasCachedFile = FileSys.fileExists(cachedFile); if (hasCachedFile) { LINFO(fmt::format("Cached file '{}' used for Speck file '{}'", cachedFile, _file )); bool success = loadCachedFile(cachedFile); if (success) { return; } else { FileSys.cacheManager()->removeCacheFile(_file); // Intentional fall-through to the 'else' computation to generate the cache // file for the next run } } else { LINFO(fmt::format("Cache for Speck file '{}' not found", _file)); } LINFO(fmt::format("Loading Speck file '{}'", _file)); readSpeckFile(); LINFO("Saving cache"); saveCachedFile(cachedFile); } void RenderableStars::readSpeckFile() { std::string _file = _speckFile; std::ifstream file(_file); if (!file.good()) { LERROR(fmt::format("Failed to open Speck file '{}'", _file)); return; } // The beginning of the speck file has a header that either contains comments // (signaled by a preceding '#') or information about the structure of the file // (signaled by the keywords 'datavar', 'texturevar', and 'texture') std::string line; while (true) { std::streampos position = file.tellg(); std::getline(file, line, '\n'); if (line[0] == '#' || line.empty()) { continue; } if (line.substr(0, 7) != "datavar" && line.substr(0, 10) != "texturevar" && line.substr(0, 7) != "texture") { // we read a line that doesn't belong to the header, so we have to jump back // before the beginning of the current line if (_enableTestGrid) { file.seekg(position - std::streamoff(8)); } break; } if (line.substr(0, 7) == "datavar") { // datavar lines are structured as follows: // datavar # description // where # is the index of the data variable; so if we repeatedly overwrite // the 'nValues' variable with the latest index, we will end up with the total // number of values (+3 since X Y Z are not counted in the Speck file index) std::stringstream str(line); std::string dummy; str >> dummy; str >> _nValuesPerStar; std::string name; str >> name; _dataNames.push_back(name); // +3 because the position x, y, z if (name == "lum") { _lumArrayPos = _nValuesPerStar + 3; } else if (name == "absmag") { _absMagArrayPos = _nValuesPerStar + 3; } else if (name == "appmag") { _appMagArrayPos = _nValuesPerStar + 3; } else if (name == "colorb_v") { _bvColorArrayPos = _nValuesPerStar + 3; } else if (name == "vx") { _velocityArrayPos = _nValuesPerStar + 3; } else if (name == "speed") { _speedArrayPos = _nValuesPerStar + 3; } _nValuesPerStar += 1; // We want the number, but the index is 0 based } } _nValuesPerStar += 3; // X Y Z are not counted in the Speck file indices _otherDataOption.addOptions(_dataNames); float minLumValue = std::numeric_limits::max(); float maxLumValue = std::numeric_limits::min(); do { std::vector values(_nValuesPerStar); std::stringstream str(line); for (int i = 0; i < _nValuesPerStar; ++i) { str >> values[i]; } bool nullArray = true; for (float v : values) { if (v != 0.0) { nullArray = false; break; } } minLumValue = values[_lumArrayPos] < minLumValue ? values[_lumArrayPos] : minLumValue; maxLumValue = values[_lumArrayPos] > maxLumValue ? values[_lumArrayPos] : maxLumValue; if (!nullArray) { _fullData.insert(_fullData.end(), values.begin(), values.end()); } std::getline(file, line, '\n'); } while (!file.eof()); // Normalize Luminosity: for (size_t i = 0; i < _fullData.size(); i += _nValuesPerStar) { _fullData[i + _lumArrayPos] = (_fullData[i + _lumArrayPos] - minLumValue) / (maxLumValue - minLumValue); } } bool RenderableStars::loadCachedFile(const std::string& file) { std::ifstream fileStream(file, std::ifstream::binary); if (fileStream.good()) { int8_t version = 0; fileStream.read(reinterpret_cast(&version), sizeof(int8_t)); if (version != CurrentCacheVersion) { LINFO("The format of the cached file has changed: deleting old cache"); fileStream.close(); FileSys.deleteFile(file); return false; } int32_t nValues = 0; fileStream.read(reinterpret_cast(&nValues), sizeof(int32_t)); fileStream.read(reinterpret_cast(&_nValuesPerStar), sizeof(int32_t)); fileStream.read(reinterpret_cast(&_lumArrayPos), sizeof(int32_t)); fileStream.read(reinterpret_cast(&_absMagArrayPos), sizeof(int32_t)); fileStream.read(reinterpret_cast(&_appMagArrayPos), sizeof(int32_t)); fileStream.read(reinterpret_cast(&_bvColorArrayPos), sizeof(int32_t)); fileStream.read(reinterpret_cast(&_velocityArrayPos), sizeof(int32_t)); fileStream.read(reinterpret_cast(&_speedArrayPos), sizeof(int32_t)); for (int i = 0; i < _nValuesPerStar - 3; ++i) { uint16_t len; fileStream.read(reinterpret_cast(&len), sizeof(uint16_t)); std::vector buffer(len); fileStream.read(buffer.data(), len); std::string value(buffer.begin(), buffer.end()); _dataNames.push_back(value); } _otherDataOption.addOptions(_dataNames); _fullData.resize(nValues); fileStream.read(reinterpret_cast( _fullData.data()), nValues * sizeof(_fullData[0]) ); bool success = fileStream.good(); return success; } else { LERROR(fmt::format("Error opening file '{}' for loading cache file", file)); return false; } } void RenderableStars::saveCachedFile(const std::string& file) const { std::ofstream fileStream(file, std::ofstream::binary); if (!fileStream.good()) { LERROR(fmt::format("Error opening file '{}' for save cache file", file)); return; } fileStream.write( reinterpret_cast(&CurrentCacheVersion), sizeof(int8_t) ); int32_t nValues = static_cast(_fullData.size()); if (nValues == 0) { throw ghoul::RuntimeError("Error writing cache: No values were loaded"); } fileStream.write(reinterpret_cast(&nValues), sizeof(int32_t)); int32_t nValuesPerStar = static_cast(_nValuesPerStar); fileStream.write(reinterpret_cast(&nValuesPerStar), sizeof(int32_t)); fileStream.write(reinterpret_cast(&_lumArrayPos), sizeof(int32_t)); fileStream.write(reinterpret_cast(&_absMagArrayPos), sizeof(int32_t)); fileStream.write(reinterpret_cast(&_appMagArrayPos), sizeof(int32_t)); fileStream.write(reinterpret_cast(&_bvColorArrayPos), sizeof(int32_t)); fileStream.write(reinterpret_cast(&_velocityArrayPos), sizeof(int32_t)); fileStream.write(reinterpret_cast(&_speedArrayPos), sizeof(int32_t)); // -3 as we don't want to save the xyz values that are in the beginning of the file for (int i = 0; i < _nValuesPerStar - 3; ++i) { uint16_t len = static_cast(_dataNames[i].size()); fileStream.write(reinterpret_cast(&len), sizeof(uint16_t)); fileStream.write(_dataNames[i].c_str(), len); } size_t nBytes = nValues * sizeof(_fullData[0]); fileStream.write(reinterpret_cast(_fullData.data()), nBytes); } void RenderableStars::createDataSlice(ColorOption option) { _slicedData.clear(); _otherDataRange = glm::vec2( std::numeric_limits::max(), -std::numeric_limits::max() ); for (size_t i = 0; i < _fullData.size(); i += _nValuesPerStar) { glm::vec3 position = glm::vec3( _fullData[i + 0], _fullData[i + 1], _fullData[i + 2] ); position *= openspace::distanceconstants::Parsec; switch (option) { case ColorOption::Color: case ColorOption::FixedColor: { union { ColorVBOLayout value; std::array data; } layout; layout.value.position = { { position[0], position[1], position[2] } }; if (_enableTestGrid) { float sunColor = 0.650f; layout.value.value = sunColor;// _fullData[i + 3]; } else { layout.value.value = _fullData[i + _bvColorArrayPos]; } layout.value.luminance = _fullData[i + _lumArrayPos]; layout.value.absoluteMagnitude = _fullData[i + _absMagArrayPos]; layout.value.apparentMagnitude = _fullData[i + _appMagArrayPos]; _slicedData.insert( _slicedData.end(), layout.data.begin(), layout.data.end()); break; } case ColorOption::Velocity: { union { VelocityVBOLayout value; std::array data; } layout; layout.value.position = { { position[0], position[1], position[2] } }; layout.value.value = _fullData[i + _bvColorArrayPos]; layout.value.luminance = _fullData[i + _lumArrayPos]; layout.value.absoluteMagnitude = _fullData[i + _absMagArrayPos]; layout.value.apparentMagnitude = _fullData[i + _appMagArrayPos]; layout.value.vx = _fullData[i + _velocityArrayPos]; layout.value.vy = _fullData[i + _velocityArrayPos + 1]; layout.value.vz = _fullData[i + _velocityArrayPos + 2]; _slicedData.insert( _slicedData.end(), layout.data.begin(), layout.data.end() ); break; } case ColorOption::Speed: { union { SpeedVBOLayout value; std::array data; } layout; layout.value.position = { { position[0], position[1], position[2] } }; layout.value.value = _fullData[i + _bvColorArrayPos]; layout.value.luminance = _fullData[i + _lumArrayPos]; layout.value.absoluteMagnitude = _fullData[i + _absMagArrayPos]; layout.value.apparentMagnitude = _fullData[i + _appMagArrayPos]; layout.value.speed = _fullData[i + _speedArrayPos]; _slicedData.insert( _slicedData.end(), layout.data.begin(), layout.data.end() ); break; } case ColorOption::OtherData: { union { OtherDataLayout value; std::array data; } layout = {}; layout.value.position = { { position[0], position[1], position[2] } }; int index = _otherDataOption.value(); // plus 3 because of the position layout.value.value = _fullData[i + index + 3]; if (_staticFilterValue.has_value() && layout.value.value == _staticFilterValue) { layout.value.value = _staticFilterReplacementValue; } glm::vec2 range = _otherDataRange.value(); range.x = std::min(range.x, layout.value.value); range.y = std::max(range.y, layout.value.value); _otherDataRange = range; _otherDataRange.setMinValue(glm::vec2(range.x)); _otherDataRange.setMaxValue(glm::vec2(range.y)); layout.value.luminance = _fullData[i + _lumArrayPos]; layout.value.absoluteMagnitude = _fullData[i + _absMagArrayPos]; layout.value.apparentMagnitude = _fullData[i + _appMagArrayPos]; _slicedData.insert( _slicedData.end(), layout.data.begin(), layout.data.end() ); break; } } } } } // namespace openspace