// * Permission is hereby granted, free of charge, to any person obtaining a copy of this * // * software and associated documentation files (the "Software"), to deal in the Software * // * without restriction, including without limitation the rights to use, copy, modify, * // * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * // * permit persons to whom the Software is furnished to do so, subject to the following * // * conditions: * // * * // * The above copyright notice and this permission notice shall be included in all copies * // * or substantial portions of the Software. * // * * // * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * // * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * // * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * // * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * // * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * // * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * // ****************************************************************************************/ #include #include #include #include #include namespace openspace{ CygnetPlane::CygnetPlane(const ghoul::Dictionary& dictionary) :ISWACygnet(dictionary) ,_quad(0) ,_vertexPositionBuffer(0) ,_futureObject(nullptr) {} CygnetPlane::~CygnetPlane(){} bool CygnetPlane::isReady() const{ bool ready = true; if (!_shader) ready &= false; // if(!_texture) // ready &= false; return ready; } void CygnetPlane::render(const RenderData& data){ if(!_texture) return; psc position = data.position; glm::mat4 transform = glm::mat4(1.0); glm::mat4 rotx = glm::rotate(transform, static_cast(M_PI_2), glm::vec3(1, 0, 0)); glm::mat4 roty = glm::rotate(transform, static_cast(M_PI_2), glm::vec3(0, -1, 0)); glm::mat4 rotz = glm::rotate(transform, static_cast(M_PI_2), glm::vec3(0, 0, 1)); glm::mat4 rot = glm::mat4(1.0); for (int i = 0; i < 3; i++){ for (int j = 0; j < 3; j++){ transform[i][j] = static_cast(_stateMatrix[i][j]); } } transform = transform * rotz * roty; //BATSRUS // Correct for the small error of x-axis not pointing directly at the sun if(_data->frame == "GSM"){ glm::vec4 v(1,0,0,1); glm::vec3 xVec = glm::vec3(transform*v); xVec = glm::normalize(xVec); double lt; glm::vec3 sunVec = SpiceManager::ref().targetPosition("SUN", "Earth", "GALACTIC", {}, _openSpaceTime, lt); sunVec = glm::normalize(sunVec); float angle = acos(glm::dot(xVec, sunVec)); glm::vec3 ref = glm::cross(xVec, sunVec); glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), angle, ref); transform = rotation * transform; } position += transform*glm::vec4(_data->spatialScale.x*_data->offset, _data->spatialScale.w); // Activate shader _shader->activate(); glEnable(GL_ALPHA_TEST); glDisable(GL_CULL_FACE); _shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix()); _shader->setUniform("ModelTransform", transform); // _shader->setUniform("top", _topColor.value()); // _shader->setUniform("mid", _midColor.value()); // _shader->setUniform("bot", _botColor.value()); // _shader->setUniform("tfValues", _tfValues.value()); setPscUniforms(*_shader.get(), data.camera, position); ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform("texture1", unit); glBindVertexArray(_quad); glDrawArrays(GL_TRIANGLES, 0, 6); glEnable(GL_CULL_FACE); _shader->deactivate(); // position += transform*(glm::vec4(0.5f*_data->scale.x+100.0f ,-0.5f*_data->scale.y, 0.0f, _data->scale.w)); // // RenderData data = { *_camera, psc(), doPerformanceMeasurements }; // ColorBarData cbdata = { data.camera, // position, // transform, // _topColor.value(), // _midColor.value(), // _botColor.value(), // _tfValues.value() // // transform // }; // _colorbar->render(cbdata); } void CygnetPlane::update(const UpdateData& data){ _openSpaceTime = Time::ref().currentTime(); _realTime = std::chrono::duration_cast(std::chrono::system_clock::now().time_since_epoch());; _stateMatrix = SpiceManager::ref().positionTransformMatrix("GALACTIC", _data->frame, _openSpaceTime); bool timeToUpdate = (fabs(_openSpaceTime-_lastUpdateOpenSpaceTime) >= _data->updateTime && (_realTime.count()-_lastUpdateRealTime.count()) > _minRealTimeUpdateInterval); if( Time::ref().timeJumped() || timeToUpdate ){ updateTexture(); _lastUpdateRealTime = _realTime; _lastUpdateOpenSpaceTime = _openSpaceTime; } if(_futureObject && _futureObject->isFinished){ if(loadTexture()) _futureObject = nullptr; } } void CygnetPlane::createPlane(){ glGenVertexArrays(1, &_quad); // generate array glGenBuffers(1, &_vertexPositionBuffer); // generate buffer // ============================ // GEOMETRY (quad) // ============================ // GLfloat x,y, z; float s = _data->spatialScale.x; const GLfloat x = s*_data->scale.x/2.0; const GLfloat y = s*_data->scale.y/2.0; const GLfloat z = s*_data->scale.z/2.0; const GLfloat w = _data->spatialScale.w; const GLfloat vertex_data[] = { // square of two triangles (sigh) // x y z w s t -x, -z, -y, w, 0, 1, x, z, y, w, 1, 0, -x, ((x>0)?z:-z), y, w, 0, 0, -x, -z, -y, w, 0, 1, x, ((x>0)?-z:z), -y, w, 1, 1, x, z, y, w, 1, 0, }; glBindVertexArray(_quad); // bind array glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(0)); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(sizeof(GLfloat) * 4)); } void CygnetPlane::destroyPlane(){ glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; } bool CygnetPlane::createShader(){ if (_shader == nullptr) { // Plane Program RenderEngine& renderEngine = OsEng.renderEngine(); _shader = renderEngine.buildRenderProgram("PlaneProgram", "${MODULE_ISWA}/shaders/cygnetplane_vs.glsl", "${MODULE_ISWA}/shaders/cygnetplane_fs.glsl" ); if (!_shader) return false; } return true; } void CygnetPlane::destroyShader(){ RenderEngine& renderEngine = OsEng.renderEngine(); if (_shader) { renderEngine.removeRenderProgram(_shader); _shader = nullptr; } } } //namespace openspace