/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2024 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___SCRIPTENGINE___H__ #define __OPENSPACE_CORE___SCRIPTENGINE___H__ #include #include #include #include #include #include #include #include #include namespace openspace { class SyncBuffer; } namespace openspace::scripting { /** * The ScriptEngine is responsible for handling the execution of custom Lua functions and * executing scripts (#runScript and #runScriptFile). Before usage, it has to be * #initialize%d and #deinitialize%d. New ScriptEngine::Library%s consisting of * Library::Function%s have to be added which can then be called using the * `openspace` namespace prefix in Lua. The same functions can be exposed to other Lua * states by passing them to the #initializeLuaState method. */ class ScriptEngine : public Syncable { public: using ScriptCallback = std::function; BooleanType(ShouldBeSynchronized); BooleanType(ShouldSendToRemote); struct QueueItem { std::string script; ShouldBeSynchronized shouldBeSynchronized; ShouldSendToRemote shouldSendToRemote; ScriptCallback callback; }; static constexpr std::string_view OpenSpaceLibraryName = "openspace"; explicit ScriptEngine(bool sandboxedLua = true); /** * Initializes the internal Lua state and registers a common set of library functions. * * \throw LuaRuntimeException If the creation of the new Lua state fails */ void initialize(); /** * Cleans the internal Lua state and leaves the ScriptEngine in a state to be newly * initialize%d. */ void deinitialize(); void initializeLuaState(lua_State* state); ghoul::lua::LuaState* luaState(); void addLibrary(LuaLibrary library); bool hasLibrary(const std::string& name); bool runScript(const std::string& script, const ScriptCallback& callback = ScriptCallback()); bool runScriptFile(const std::filesystem::path& filename); virtual void preSync(bool isMaster) override; virtual void encode(SyncBuffer* syncBuffer) override; virtual void decode(SyncBuffer* syncBuffer) override; virtual void postSync(bool isMaster) override; void queueScript(std::string script, ShouldBeSynchronized shouldBeSynchronized, ShouldSendToRemote shouldSendToRemote, ScriptCallback callback = ScriptCallback()); std::vector allLuaFunctions() const; const std::vector& allLuaLibraries() const; private: BooleanType(Replace); void writeLog(const std::string& script); bool registerLuaLibrary(lua_State* state, LuaLibrary& library); void addLibraryFunctions(lua_State* state, LuaLibrary& library, Replace replace); bool isLibraryNameAllowed(lua_State* state, const std::string& name); void addBaseLibrary(); ghoul::lua::LuaState _state; std::vector _registeredLibraries; std::queue _incomingScripts; // Client scripts are mutex protected since decode and rendering may happen // asynchronously std::mutex _clientScriptsMutex; std::queue _clientScriptQueue; std::queue _masterScriptQueue; std::vector _scriptsToSync; // Logging variables bool _logFileExists = false; bool _logScripts = true; std::filesystem::path _logFilename; }; } // namespace openspace::scripting #endif // __OPENSPACE_CORE___SCRIPTENGINE___H__