/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___SHADOWMAPPING___H__ #define __OPENSPACE_CORE___SHADOWMAPPING___H__ #include #include #include namespace ghoul { class Dictionary; } namespace openspace { namespace documentation { struct Documentation; } class SceneGraphNode; // This drop-in class is representing that an object is capable of shadowing another // object class Shadower { public: Shadower(const ghoul::Dictionary& dictionary); virtual ~Shadower() = default; bool isCastingShadow() const; void setLightSource(const SceneGraphNode* lightSource); const SceneGraphNode* lightSource() const; void setShadowGroup(std::string shadowGroup); const std::string& shadowGroup() const; double shadowFrustumSize() const; static documentation::Documentation Documentation(); protected: virtual void renderForDepthMap(const glm::dmat4& vp) const = 0; properties::BoolProperty _castShadow; const SceneGraphNode* _lightSource = nullptr; std::string _shadowGroup; properties::FloatProperty _frustumSize; bool _hasFrustumSize = false; }; // This drop-in class is representing that an object can be shadowed by other another // object class Shadowee { public: void addShadower(const Shadower* shadower); protected: std::vector _shadowers; bool _isShadowersDirty = false; }; } // namespace openspace #endif // __OPENSPACE_CORE___SHADOWMAPPING___H__