/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ //<<<<<<< HEAD //#ifndef INTERACTIONHANDLER_H //#define INTERACTIONHANDLER_H // //#include //#include //#include // //// std includes //#include //#include //#include //#include // //namespace openspace { // //// Forward declare to minimize dependencies //class Camera; //class SceneGraphNode; //class ExternalControl; // //class InteractionHandler { //public: // InteractionHandler(void); // InteractionHandler(const InteractionHandler& src); // InteractionHandler& operator=(const InteractionHandler& rhs); // virtual ~InteractionHandler(); // // void enable(); // void disable(); // const bool isEnabled() const; // // void connectDevices(); // void addExternalControl(ExternalControl* controller); // // void setCamera(Camera *camera = nullptr); // void setOrigin(SceneGraphNode* node); // // Camera* getCamera() const; // const psc getOrigin() const; // void lockControls(); // void unlockControls(); // // void setFocusNode(SceneGraphNode *node); // // void orbit(const glm::quat &rotation); // void rotate(const glm::quat &rotation); // void distance(const PowerScaledScalar &distance, size_t iterations = 0); //======= #ifndef __INTERACTIONHANDLER_H__ #define __INTERACTIONHANDLER_H__ #include #include #include namespace openspace { class Camera; class SceneGraphNode; namespace interaction { class InteractionHandler { public: InteractionHandler(); ~InteractionHandler(); void setKeyboardController(KeyboardController* controller); void setMouseController(MouseController* controller); void addController(Controller* controller); void lockControls(); void unlockControls(); void update(double deltaTime); void setFocusNode(SceneGraphNode* node); const SceneGraphNode* const focusNode() const; void setCamera(Camera* camera); const Camera* const camera() const; void keyboardCallback(int key, int action); void mouseButtonCallback(int button, int action); void mousePositionCallback(int x, int y); void mouseScrollWheelCallback(int pos); //<<<<<<< HEAD //double dt(); //======= double deltaTime() const; void orbitDelta(const glm::quat& rotation); void orbit(const float &dx, const float &dy, const float &dz); void distance(const float &d); void rotateDelta(const glm::quat& rotation); void distanceDelta(const PowerScaledScalar& distance, size_t iterations = 0); void lookAt(const glm::quat& rotation); void setRotation(const glm::quat& rotation); void resetKeyBindings(); void bindKey(int key, const std::string& lua); /** * Returns the Lua library that contains all Lua functions available to affect the * interaction. The functions contained are * - openspace::luascriptfunctions::setOrigin * \return The Lua library that contains all Lua functions available to affect the * interaction */ static scripting::ScriptEngine::LuaLibrary luaLibrary(); private: friend class Controller; //<<<<<<< HEAD // Camera* _camera; // bool _enabled; // SceneGraphNode* _node; // // double _dt; //======= InteractionHandler(const InteractionHandler&) = delete; InteractionHandler& operator=(const InteractionHandler&) = delete; InteractionHandler(InteractionHandler&&) = delete; InteractionHandler& operator=(InteractionHandler&&) = delete; Camera* _camera; SceneGraphNode* _focusNode; double _deltaTime; std::mutex _mutex; //<<<<<<< HEAD // // used for calling when updating and deallocation // std::vector _controllers; // // // for locking and unlocking // std::mutex _cameraGuard; bool _validKeyLua; std::multimap _keyLua; KeyboardController* _keyboardController; MouseController* _mouseController; std::vector _controllers; // glm::vec3 mapToTrackball(glm::vec2 mousePos); // glm::vec3 mapToCamera(glm::vec3 trackballPos); // void trackballRotate(int x, int y); }; } // namespace interaction } // namespace openspace #endif // __INTERACTIONHANDLER_H__